Clears bits set on nav links indicating link is unusable
ai_debug_assault
0
sv
ai_debug_diretnavprobe
0
sv
ai_debug_doors
0
sv
ai_debug_efficiency
0
sv
ai_debug_enemies
0
sv
ai_debug_expressions
0
sv
Show random expression decisions for NPCs.
ai_debug_follow
0
sv
ai_debug_loners
0
sv
ai_debug_looktargets
0
sv
ai_debug_los
0
sv, cheat
NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_nav
0
sv
ai_debug_node_connect
cmd
Debug the attempted connection between two nodes
ai_debg_ragdoll_magnets
0
sv
ai_debug_shoot_positions
0
sv, cheat, rep
ai_debug_speech
0
sv
ai_debug_squads
0
sv
ai_debug_think_ticks
0
sv
ai_debugscriptconditions
0
sv
ai_disable
cmd
Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
ai_drawbattlelines
0
sv, cheat
ai_dump_hints
cmd
ai_efficiency_override
0
sv
ai_follow_use_points
1
sv
ai_follow_use_points_when_moving
1
sv
ai_lead_tme
0
sv
ai_LOS_mode
0
sv, rep
ai_moveprobe_debug
0
sv
ai_moveprobe_jump_debug
0
sv
ai_moveprobe_usetracelist
0
sv
ai_next_hull
cmd
Cycles through the various hull sizes. Currently selected hull size is writte to the screen. Controls which connections are
ai_no_local_paths
0
sv
ai_no_node_cache
0
sv
ai_no_select_box
0
sv
ai_no_steer
0
sv
ai_no_talk_delay
0
sv
ai_nodes
cmd
Toggles node displa. First call displays the nodes for the given network as green objects. Second call displays the nodes a
ai_norebuildgraph
0
sv
ai_path_adjust_speed_on_immediate_turns
1
sv
ai_path_insert_pause_at_est_end
1
sv
ai_path_insert_pause_at_obstruction
1
sv
ai_reaction_delay_alert
0
sv
ai_reaction_delay_idle
0
sv
ai_rebalance_thinks
1
sv
ai_reloadresponsesystems
cmd
Reload all response system scripts.
ai_report_task_timings_on_limit
0
a, sv
ai_resume
cmd
If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug
0
sv
ai_set_move_height_epsilon
cmd
Set how high AI bumps up ground walkers when checking steps
ai_shot_bias
1
sv
ai_shot_bias_max
1
sv, rep
ai_shot_bias_min
-1
sv, rep
ai_shot_stats
0
sv
ai_shot_stats_term
1000
sv
ai_show_connect
cmd
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows Gre
ai_show_connect_fly
cmd
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows Gre
ai_show_connect_jump
cmd
Displays the allowed connections btween each node for the currently selected hull type. Hulls are color code as follows Gre
ai_show_graph_connect
cmd
Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
ai_show_grid
cmd
Draw a grid on the floor where looking.
ai_show_hints
cmd
Displays all hints as small boxs Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
ai_show_hull
cmd
Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows Green -
ai_show_hull_attacks
0
sv
ai_show_node
cmd
Highlight the specified node
ai_show_think_tolerance
0
sv
ai_show_visibility
cmd
Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
ai_simulate_task_overtime
0
sv
ai_spread_cone_focus_time
0
sv
ai_spread_defocused_cone_multiplier
3
sv
ai_spread_pattern_focus_time
0
sv
ai_step
cmd
NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
ai_think_limit_label
0
a, sv
ai_use_clipped_paths
1
sv
ai_use_efficiency
1
sv
ai_use_frame_think_limits
1
sv
ai_use_think_optimizations
1
sv
ainet_generate_report
cmd
Generate a report to the console.
ainet_generate_report_only
cmd
Generate a report to the console.
air_density
cmd
Changes the density of air for drag computations.
alias
cmd
Alias a command.
ammo_38mag_max
30
sv, rep
ammo_357sig_max
52
sv, rep
ammo_45acp_max
100
sv, rep
ammo_50AE_max
35
sv, rep
ammo_556mm_box_max
200
sv, rep
ammo_556mm_max
90
sv, rep
ammo_57mm_max
100
sv, rep
ammo_762mm_max
90
sv, rep
ammo_9mm_max
120
sv, rep
ammo_buckshot_max
32
sv, rep
ammo_flashbang_max
2
sv, rep
ammo_hegrenade_max
1
sv, rep
ammo_smokegrenade_max
1
sv, rep
async_mode
0
Set the async filesystem mode (0 == optimal async, 1 == simple async, 2 == synchronous
async_simulate_delay
0
Simulate a delay of up to a set msec per file operation
async_simulate_mixed_mode
0
Simulate a mix of async load styles
autobuy
cmd
Attempt to purchase items with the order listed in cl_autobuy
autosave
cmd
banid
cmd
Add a user ID to the ban list.
banip
cmd
Add an IP address to the ban list.
bench_end
cmd
Ends gathering of info.
bench_showstatsdialog
cmd
Shows a dialog displaying the most recent benchmark results.
bench_start
cmd
Starts gathering of info. Arguments filename to write results into
bench_upload
cmd
Uploads most recent benchmark stats to the Valve servers.
benchframe
cmd
Takes a snapshot of a particular frame in a time demo.
bgmvolume
1
a
CD sound playback volume.
bind
cmd
Bind a key.
BindToggle
cmd
blink_duration
0
cl
How many seconds an eye blink will last.
bloodspray
cmd
blood
bot_add
cmd
bot_add [t|ct|profileName] or [t|ct rofileName] {-frozen} - Adds a bot to the specified team, or whichever team has fewer play
bot_add_ct
cmd
Adds a Counter-Terrorist bot
bot_add_t
cmd
Adds a Terrorist bot
bot_all_weapons
cmd
Allows the bots to use all weapons
bot_allow_grenades
1
sv, rep
If nonzero, bots may use grenades.
bot_allo_machine_guns
1
sv, rep
If nonzero, bots may use the machine gun.
bot_allow_pistols
1
sv, rep
If nonzero, bots may use pistols.
bot_allow_rifles
1
sv, rep
If nonzero, bots may use rifles.
bot_allow_rogues
1
sv, rep
If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
bot_allw_shotguns
1
sv, rep
If nonzero, bots may use shotguns.
bot_allow_snipers
1
sv, rep
If nonzero, bots may use sniper rifles.
bot_allow_sub_machine_guns
1
sv, rep
If nonzero, bots may use sub-machine guns.
bot_auto_follow
0
sv, rep
If nonzero, bots with high co-op may automatically follow a nearby human player.
bot_auto_vacate
1
sv, rep
If nonzero, bots will automatically leave to make room for human players.
bot_chatter
0
sv, rep
Control how bots talk. Allowed values 'off', 'radio', 'minimal', or 'normal'.
bot_crouch
0
sv, cheat
bot_debug
0
sv, cheat, rep
For internal testing purposes.
bot_debug_target
0
v, cheat, rep
For internal testing purposes.
bot_defer_to_human
0
sv, rep
If nonzero and there is a human on the team, the bots will not do the scenario tasks.
bot_difficulty
1
sv, rep
Defines the skill of bots joining the game. Values are 0=easy, 1=normal, 2=hard, 3=expert.
bot_dont_shoot
0
sv, cheat, rep
If nonzero, bots will not fire weapons (for debugging).bot_eco_limit 2000 , "sv", "rep" If nonzero, bots will not buy if their money falls below this amount.
bot_freeze
0
sv, cheat
bot_goto_mark
cmd
Sends a bot to the selected nav area (useful for testing navigation meshes)
bot_join_after_player
1
sv, rep
If nonzero, bots wait until a player joins before entering the game.
botjoin_team
0
sv, rep
Determines the team bots will join into. Allowed values 'any', 'T', or 'CT'.
bot_kick
cmd
bot_kick [botName|t|ct|all] or bot_kick all [t|ct] - Kicks a specific bot, bot(s) from a team, or all bots.
bot_kill
cmd
bot_kill [botName|t|ct|all] or bot_kill all [t|ct] - Kills a specific bot, bot(s) from a team, or all bots.
bo_knives_only
cmd
Restricts the bots to only using knives
bot_loadout
0
sv, cheat
bots are given these items at round start
bot_mimic
0
sv, cheat
bot_mimic_yaw_offset
180
sv, cheat
bot_pistols_only
cmd
Restricts the bots to only using pistols
bot_prefix
0
sv, rep
This string is prefixed to the name of all bots that join the game.
bot_profile_db
0
sv, rep
The filename from which bot profiles will be read.
bot_quota
0
sv, rep
Determines the total number of bots in the game.
bot_quota_mode
0
sv, rep
Determines the type of quota. Allowed values 'normal', 'fill', and 'match'.If 'fill', the server will adjust bots to keep N p
bot_show_battlefront
0
sv, cheat
Show areas where rushing players will initially meet.
bot_show_nav
0
sv, cheat, rep
For internal testing purposes.
bot_show_occupy_time
0
sv, cheat
Show when each nav area can first be reached by each team.
bot_snipers_only
cmd
Restricts the botsto only using sniper rifles
bot_stop
0
sv, cheat, rep
If nonzero, immediately stops all bot processing.
bot_traceview
0
sv, cheat, rep
For internal testing purposes.
bot_walk
0
sv, rep
If nonzero, bots can only walk, not run.
bot_zombie
0
sv, cheat, rep
If nonzero, bots will stay in idle mode and not attck.
box
cmd
Draw a debug box.
breakable_disable_gib_limit
0
sv
breakable_multiplayer
1
sv
buddha
cmd
Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window
30
a
number of frames to look at when figurin out average frametimes
budget_background_alpha
128
a
how translucent the budget panel is
budget_bargraph_background_alpha
128
a
how translucent the budget panel is
budget_bargraph_range_ms
16
a
budget bargraph range in milliseconds
budget_history_numsamplesvisible
100
a
number of samples to draw in the budget history window. The lower the better as far s rendering overhead of the budget panel
budget_history_range_ms
66
a
budget history range in milliseconds
budget_panel_bottom_of_history_fraction
0
a
number between 0 and 1
budget_panel_height
384
a
height in pixels of the budget panel
budget_panel_width
512
a
width in pixels of the budget panel
budget_panel_x
0
a
number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y
50
a
number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window
30
a
number of frames to look at when figuring out peak frametimes
budget_show_averages
0
a
enable/disable averages in the budget panel
udget_show_history
1
a
turn history graph off and on. . good to turn off on low end
budget_show_peaks
1
a
enable/disable peaks in the budget panel
bug
cmd
Show/hide the bug reporting UI.
bug_swap
cmd
Automatically swaps the current weapon for the bug bait and back again.
bugreporter_inludebsp
1
Include .bsp for internal bug submissions.
buildcubemaps
cmd
Rebuild cubemaps.
building_cubemaps
0
buyequip
cmd
Show equipment buy menu
buymenu
cmd
Show main buy menu
c_maxdistance
200
a, cl
c_maxpitch
90
a, cl
c_maxyaw
135
a, cl
c_mindistance
30
a, cl
c_minpitch
0
a, cl
c_minyaw
-135
a, cl
c_orthoheight
100
a, cl
c_orthowidth
100
a, cl
cache_print
cmd
Print out contents of cache memory. Optionally use cache_set_print_section
cache_print_lru
cmd
Print out contents of cache memory. Optionally use cache_set_print_section
cache_print_summary
cmd
Print out a sumary contents of cache memory.
cache_set_print_section
0
cam_command
0
a, cheat, cl
cam_idealdist
64
a, cl
cam_idealpitch
0
a, cl
cam_idealyaw
90
a, cl
cam_snapto
0
a, cl
camortho
cmd
Switch to orthographic camera.
cancelselect
cmd
cast_hull
cmd
Tests hull collision detection
cast_ray
cmd
Tests collision detection
cc_captiontrace
1
cl
Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit
cmd
Emits a closed caption
cc_lang
0
a, cl
Current close caption language (emtpy = use game UI language)
cc_linger_time
1
a, cl
Close caption linger time.
cc_lookup_crc
cmd
For tracking down missing CC token strings
cc_predisplay_time
0
a, cl
Close captio delay before showing caption.
cc_sentencecaptionnorepeat
4
cl
How often a sentence can repeat.
cc_subtitles
0
a, cl
If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
cd
cmd
Play or stop a cd track.
centerview
cmd
ch_createairboat
cmd
Spawn airboat in front of the player.
ch_createjeep
cmd
Spawn jeep in front of the player.
changelevel
cmd
Change server to the specified map
changelevel2
cmd
Transition to the specified map in single player
chooseteam
cmd
Choose a new tem
cl_allowdownload
1
a
Client downloads customization files
cl_allowupload
1
a
Client uploads customization files
cl_anglespeedkey
0
cl
cl_animationinfo
cmd
Hud element to examine.
cl_autobuy
0
user, cl
The order in which autobuy will attempt to purcase items
cl_autohelp
1
a, user, cl
Auto-help
cl_autowepswitch
1
a, user, cl
Automatically switch to picked up weapons (if more powerful)
cl_backspeed
400
a, cl
cl_bob
0
cheat, cl
cl_bobcycle
0
cheat, cl
cl_bobup
0
cheat, cl
cl_buy_favorite
cmd
Purchase a favorite weapon/equipment loadout
cl_buy_favorite_nowarn
0
a, cl
Skips the error prompt when saving an invalid buy favorite
cl_buy_favorite_quiet
1
a, cl
Skips the prompt when saving a buy favorite in the buy menu
cl_buy_favorite_reset
cmd
Reset favorite loadouts to the defaultcl_buy_favorite_set cmd Saves the current loadout as a favorite
cl_c4dynamiclight
0
cl
Draw dynamic light when planted c4 flashes
cl_c4progressbar
1
cl
Draw progress bar when defusing the C4
cl_class
0
a, user, cl
Default class when joining a game
cl_clock_correction
1
cheat
Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount
200
cheat
Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset
90
cheat
As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset
10
cheat
If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick
999
cheat
Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo
0
cheat
Show debugging info about the clock drift.
cl_clockdrift_max_ms
150
cheat
Maximum number of milliseconds the clockis allowed to drift before the client snaps its clock to the server's.
cl_cmdbackup
2
a
For each command packet, how many additional history commands are sent ( helps in case of packet loss )
cl_cmdrate
100
a, user
Max number of command packets sent to server per second
cl_crosshairalpha
200
a, cl
cl_crosshaircolor
1
a,cl
cl_crosshairscale
768
a, cl
cl_crosshairusealpha
0
a, cl
cl_customsounds
0
cl
Enable customized player sound playback
cl_demoviewoverride
0
cl
Override view during demo playback
cl_detaildist
1200
matsys
cl_detailfade
400
matsys
cl_downloadfilter
0
a
Determines which files can be downloaded from the server (all, none, nosounds)
cl_drawhud
1
cheat, cl
Enable the rendering of the hud
cl_drawleaf
-1
cheat, cl
cl_drawmaterial
0
cheat, cl
Draw a particular material over the frame
cl_drawmonitors
1
cl
cl_drawshadowtexture
0
cheat, cl
cl_dynamiccrosshair
1
a, cl
cl_ejectbrass
1
matsys
cl_ent_absbox
cmd
Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox
cmd
Displays the client's bounding box for the entity uner the crosshair.
cl_ent_rbox
cmd
Displays the client's render box for the entity under the crosshair.
cl_entityreport
0
cheat
For debugging, draw entity states to console
cl_extrapolate
1
cheat, cl
Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount
0
cheat, cl
Set how many seconds th client will extrapolate entities for.
cl_flushentitypacket
0
cheat
For debugging. Force the engine to flush an entity packet.
cl_forcehighendmonitors
1
cl
cl_forcepreload
0
a
Whether we should force preloading.
cl_forwardspeed
400
a, cl
cl_fullupdate
cmd
Forces theserver to send a full update packet
cl_idealpitchscale
0
a, cl
cl_ignorepackets
0
cheat
Force client to ignore packets (for debugging).
cl_interp
0
user, demo, cl
Interpolate object positions starting this many seconds in past
cl_interp_npcs
0
user, cl
Interpolate NPC positions starting this many seconds in past (orcl_interp, if greater)
cl_interpolate
1
user, cl
Interpolate entities on the client.
cl_lagcomp_errorcheck
0
cl
Player index of other player to check for position errors.
cl_lagcompensation
1
user, cl
Perform server side lag compensation of weapon firing events.
cl_left_hand_ik
0
cl
Attach player's left hand to rifle withIK.
cl_leveloverview
0
cheat, cl
cl_leveloverviewmarker
0
cheat, cl
cl_localnetworkbackdoor
1
Enable network optimizations for single player games.
cl_locationalpha
150
a, cl
cl_logofile
0
a
Spraypoint logo decal.
cl_maxrenderable_dist
3000
cheat, cl
Max distance from the camera at which things will be rendered
cl_mouseenable
1
cl
cl_mouselook
1
a, cl
Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_observercrosshair
1
a, cl
cl_overdraw_test
0
cheat, numeric, cl
cl_panelanimation
cmd
Shows panel animation variables .
cl_particleeffect_aabb_buffer
2
cheat, cl
Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft
cl_pclass
0
cheat, cl
Dump entity by prediction classname.
cl_pdump
-1
cheat, cl
Dump info about this enity to screen.
cl_phys_props_enable
1
cl
Disable clientside physics props (must be set before loading a level).
cl_phys_props_max
300
cl
Maximum clientside physic props
cl_phys_timescale
1
cheat, cl
Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown
89
cheat, cl
cl_pitchspeed
225
cl
cl_pitchup
89
cheat, cl
cl_precacheinfo
cmd
Show precache info (client).
cl_pred_optimize
2
cl
Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_predict
1
user, cl
Perform client side prediction
cl_predictionlist
0
cheat, cl
Show which entities are predicting
cl_predictweapons
1
user, cl
Perform client side prediction of weapon effects.
cl_radaralpha
200
a, cl
cl_radartype
0
a, cl
cl_ragdoll_collide
0
cl
cl_ragdoll_physics_enable
1
cl
Enable/disable ragdoll physics.
cl_rebuy
0
user, cl
The order in which rebuy will attempt to repurchase items
cl_removedecals
cmd
Remove the decals from the entity under the crosshair.
cl_resend
6
Delay in seconds before the client will resend the 'connect' attempt
cl_righthand
1
a, l
Use right-handed view models.
cl_scalecrosshair
1
a, cl
cl_SetupAllBones
0
cl
cl_show_splashes
1
cl
cl_showanimstate
-1
cheat, cl
Show the (client) animation state for the specified entity (-1 for none).
cl_showanimstate_log
0
cheat, cl
1 to output cl_showanimstate o Msg(). 2 to store in AnimState.log. 3 for both.
cl_showents
cmd
Dump entity list to console.
cl_showerror
0
cheat, cl
Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents
0
cheat
Print event firing info in the console
cl_showfps
0
cl
Draw fps meter at top of screen (1 = ps, 2 = smooth fps)
cl_showpluginmessages
1
a
Allow plugins to display messages to you
cl_showpos
0
cl
Draw current position at top of screen
cl_ShowSunVectors
0
cl
cl_showtextmsg
1
cl
Enable/disable text messages printing on the screen.
cl_sidespeed
400
cl
cl_slist
10
Number of seconds to wait for server ping responses when checking for server on your lan
cl_smooth
1
cl
Smooth view/eye origin after prediction errors
cl_smoothtime
0
cl
Smooth client's view after prediction error over this many seconds
cl_soundemitter_flush
cmd
Flushes he sounds.txt system (client only)
cl_soundfile
0
a
Jingle sound file.
cl_soundscape_flush
cmd
Flushes the client side soundscapes
cl_soundscape_printdebuginfo
cmd
print soundscapes
cl_spec_mode
3
a, user, cl
spectator mode
cl_sun_decay_rate
0
cheat, cl
cl_team
0
a, user, cl
Default team when joining a game
cl_timeout
30
a
After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate
100
a, user
Number of packets per second of updates you are requesting from the server
cl_upspeed
320
a, cl
cl_view
cmd
Set the view entity index.
cl_winddir
0
cl
Weather effects wind direction angle
cl_windspeed
0
cl
Weather effects wind speed scalar
cl_wpn_sway_interp
0
cl
cl_wpn_sway_scale
1
cl
cl_yawspeed
210
cl
clear
cmd
Clear all console output.
clear_debug_overlays
cmd
clears debug overlays
clientport
27005
Host game client port
closecaption
0
a, user, cl
Enable close captioning.
cmd
cmd
Forward command to server.
collision_shake_amp
0
sv
collision_shake_freq
0
sv
collision_shake_time
0
sv
colorcorrectionui
cmd
Show/hide the color correction tools UI.
commentary_firstrun
0
a, cl
commentary_testfirstrun
cmd
con_drawnotify
1
Disables drawing of notification area (for taking screenshots).
con_enable
1
a
Allows the console to be activated.
con_notifytime
8
How long to display recent console text to the upper part of the game window
con_nprint_bgalpha
50
Con_NPrint background alpha.
con_nprint_bgborder
5
Con_NPrint border size.
con_trace
0
Print console text to low level printout.
condump
cmd
dump the text currently in the console to condumpXX.log
connect
cmd
Connect to specified server.
contimes
8
Number of console lines to overlay for debugging.
coop
0
nf
Cooperative play.
CreateHairball
cmd
CreatePredictionError
cmd
Create a prediction error
creditsdone
cmd
crosshair
1
a, cl
cs_disko
0
cl
cs_ShowStateTransitions
-2
sv, cheat
cs_ShowStateTransitions . Show player state transitions.
cs_stacking_num_levels
1
sv, rep
How many players can stack on top of another player.
cvarlist
cmd
Show the list of convars/concommands.
deathmatch
1
nf
Running a deathmatch server.
debug_physimpact
0
sv
decalfrequency
10
sv, nf
default_fov
90
cheat, cl
demo_debug
0
Demo debug info.
demo_fastforwardfinalspeed
20
Go this fast when starting to hold FF button.
demo_fastforwardramptime
5
How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed
2
Go this fast when starting to hold FF button.
demo_gototick
cmd
Skips to a tick in demo.
demo_interpolateview
1
Do view interpolation during dem playback.
demo_pause
cmd
Pauses dem playback.
demo_pauseatservertick
0
Pauses demo playback at server tick
demo_quitafterplayback
0
Quits game after demo playback.
demo_recordcommands
1
Record commands typed at console into .dem files.
demo_resume
cmd
Resumes demo playback.
demo_timescale
cmd
Sets demo replay speed.
demo_togglepause
cmd
Toggles demo playback.
demolist
cmd
Print demo sequence list.
demos
cmd
Demo demo file sequence.
demoui
cmd
Show/hide the demo player UI.
developer
0
Show develope messages.
devshots_nextmap
cmd
Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot
cmd
Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences
cmd
Show all convars which are not at their default values.
disconnect
cmd
Disconnect game from server.
disp_dynamic
0
disp_modlimit
80
disp_modlimit_down
20
disp_modlimit_up
80
disp_numiterations
1
cheat
dispcoll_drawplane
0
sv
displaysoundlist
0
sv
drawcross
cmd
Draws a cross at the given location Arguments x y z
drawline
cmd
Draws line between two 3D Points. Green if no collision Red is collides with something Arguments x1 y1 z1 x2 y2 z2
drawradar
cmd
Draws HUD radar
dsp_automatic
0
demo
dsp_db_min
80
demo
dsp_db_mixdrop
0
demo
dsp_dist_max
1440
a, demo
dsp_dist_min
0
a, demo
dsp_enhance_stereo
0
a
dsp_facingaway
0
demo
dsp_mix_max
0
demo
dsp_mix_min
0
demo
dsp_off
0
cheat
dsp_player
0
demo
dsp_reload
cmd
dsp_room
0
demo
dsp_slow_cpu
0
a, demo
dsp_spatal
40
demo
dsp_speaker
50
demo
dsp_vol_2ch
1
demo
dsp_vol_4ch
0
demo
dsp_vol_5ch
0
demo
dsp_volume
1
a, demo
dsp_water
14
demo
dt_flush
cmd
Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning
0
Print data table warnings?
dtwatchent
-1
Watch this entities data table encoding.
dtwatchvar
0
Watch the named variable.
dump_globals
cmd
Dump all global entities/states
dump_panels
cmd
Dump Panel Tree
dumpstringtables
cmd
Print string tables to console.
echo
cmd
Echo text to console.
editdemo
cmd
dit a recorded demo file (.dem ).
editor_toggle
cmd
Disables the simulation and returns focus to the editor
endmovie
cmd
Stop recording movie frames.
endround
cmd
End the current round.
english
1
user, cl
If set to 1, running the english language set of assets.ent_absbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_bbox
cmd
Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
ent_debugkeys
0
sv
ent_dump
cmd
Usage ent_dump
ent_fire
cmd
Usage ent_fire [action] [value] [delay]
ent_info
cmd
Usage ent_info
ent_messages
cmd
Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_mesages_draw
0
sv, cheat
Visualizes all entity input/output activity.
ent_name
cmd
ent_pause
cmd
Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot
cmd
Displays the pivot for the given entity(ies). (y=upgreen, z=forward=blue, x=left=red). Arguments {entity_name} / {class
ent_rbox
cmd
Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_remove
cmd
Removes the given entity(s) Arguments {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all
md
Removes all entities of the specified type Arguments {entity_name} / {class_name}
ent_setname
cmd
Sets the targetname of the given entity(s) Arguments {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_show_response_criteria
cmd
Print, to the console, an entity's current criteria set used to select responses. Arguments {entity_name} / {class_ame} /
ent_step
cmd
When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_text
cmd
Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments {entity_
envmap
cmd
escape
cmd
Escape key pressed.
exec
cmd
Execute script file.
exit
cmd
Exit the engine.
fadein
cmd
fadein {time r g b} Fades the screen in from black or from the specified color over the given number of seconds.
fadeou
cmd
fadeout {time r g b} Fades the screen to black or to the specified color over the given number of seconds.
filesystem_buffer_size
0
Size of per file buffers. 0 for none
find
cmd
Find concommands with the specified string in their name/help text.
fire_absorbrate
3
sv
fire_dmgbase
1
sv
fire_dmginterval
1
sv
fire_dmgscale
0
sv
fire_extabsorb
5
sv
fire_extscale
12
sv
fire_growthrate
1
sv
fire_heatscale
1
sv
fire_icomingheatscale
0
sv
fire_maxabsorb
50
sv
firetarget
cmd
firstperson
cmd
Switch to firstperson camera.
fish_debug
0
cheat, cl
Show debug info for fish
fish_dormant
0
sv, cheat, rep
Turns off interative fish behavior. Fish become immobile and unresponsive.
flex_expression
0
sv
flex_looktime
5
sv
flex_maxawaytime
1
sv
flex_maxplayertime
7
sv
flex_minawaytime
0
sv
flex_minplayertime
5
sv
flex_ruls
1
cl
Allow flex animation rules to run.
flex_smooth
1
cl
Applies smoothing/decay curve to flex animation controller changes.
flex_talk
0
sv
flush
cmd
Flush cache memory.
flush_unlocked
cmd
Flush unlocked cache memory.
fo_color
-1
cl
fog_colorskybox
-1
cl
fog_enable
1
cl
fog_enable_water_fog
1
fog_enableskybox
1
cl
fog_end
-1
cl
fog_endskybox
-1
cl
fog_override
0
cheat, cl
fog_start
-1
cl
fog_startskybox
-1
cl
force_centerview
cmd
fov
cmd
Change players FOV
fps_max
300
Frame rate limiter
free_pass_peek_debug
0
sv
fs_printopenfiles
cmd
Show all files currently opened by the engine.
fs_warning_level
cmd
Set the filesystem warning level.
func_break_max_pieces
15
a, sv, rep
func_breakdmg_bullet
0
sv
func_breakdmg_club
1
sv
func_breakdmg_eplosive
1
sv
g_debug_doors
0
sv
g_debug_ragdoll_removal
0
sv, cheat, rep
g_debug_ragdoll_visualize
0
cheat, cl
g_debug_trackpather
0
sv, cheat
g_debug_transitions
0
sv
Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_debug_vehiclebase
0
sv, cheat
g_debug_vehicledriver
0
sv, cheat
g_debug_vehicleexit
0
sv, cheat
g_debug_vehiclesound
0
sv, cheat
g_jeepexitspeed
100
sv,cheat
g_Language
0
sv, rep
g_ragdoll_fadespeed
600
cl
g_ragdoll_lvfadespeed
100
cl
g_ragdoll_maxcount
8
sv, rep
gameui_activate
cmd
gameui_allowescape
cmd
gameui_hide
cmd
gameui_preventescape
cmd
getpos
cmd
dump position and angles to the console
give
cmd
Give item to player. Arguments
gl_clear
0
cl
god
cmd
Toggle. Player becomes invulnerable.
groudlist
cmd
Display ground entity list
heartbeat
cmd
help
cmd
Find help about a convar/concommand.
hideconsole
cmd
Hide the console.
hidehud
0
cheat, cl
hidepanel
cmd
Hides a viewport panel
hideradar
cmd
Hides HUD radar
host_framerate
0
Set to lock per-frame time elapse.
host_limitlocal
0
Apply cl_cmdrate and cl_updaterate to loopback connection
host_map
0
Current map name.
host_profile
0
host_runofftime
cmd
Run off some time without rendering/updating sounds
host_showcachemiss
0
Print a debug message when the client or server cache is missed.
host_sleep
0
cheat
Force the host to sleep a certain number of mlliseconds each frame.
host_speeds
0
Show general system running times.
host_timescale
1
rep
Prescale the clock by this amount.
host_writeconfig
cmd
Store current settings to config.cfg (or specified .cfg file).
hostage_debug
0
sv, cheat
Show hostage AI debug information
hostname
0
Hostname for server.
hostport
27015
Host game server port
hud_autoreloadscript
0
cl
Automatically reloads the animation script each time one is ran
hud_centerid
1
cl
hud_deathnotice_time
6
cl
hud_drawhistory_time
5
cl
hud_fastswitch
1
a, cl
hud_jeephint_numentries
10
sv
hud_reloadscheme
cmd
Reloads hud layout and animation scripts.
hud_saytext_time
12
cl
hud_showtargetid
1
cl
hurtme
cmd
Hurts the player. Aruments
impulse
cmd
incrementvar
cmd
Increment specified convar value.
invnext
cmd
invprev
cmd
ip
0
verrides IP for multihomed hosts
joy_advanced
0
cl
joy_advaxisr
0
cl
joy_advaxisu
0
cl
joy_advaxisv
0
cl
joy_advaxisx
0
cl
joy_advaxisy
0
cl
joy_advaxisz
0
cl
joy_diagonalpov
0
a, cl
POV manipulator operates on diagonal axes, too.
joy_forwardsensitivity
-1
a, cl
joy_forwardthreshold
0
a, cl
joy_name
0
a, cl
joypitchsensitivity
1
a, cl
joy_pitchthreshold
0
a, cl
joy_sidesensitivity
-1
a, cl
joy_sidethreshold
0
a, cl
joy_wingmanwarrier_centerhack
0
a, cl
Wingman warrior centering hack.
joy_wingmanwarrier_turnhack
0
a, cl
Wingman warrior hack related to turn axes
joy_yawsensitivity
-1
a, cl
joy_yawthreshold
0
a, cl
joyadvancedupdate
cmd
joystick
0
a, cl
jpeg
cmd
Take a jpeg screenshot jpeg .
jpeg_quality
90
jpeg screeshot quality.
kdtree_test
cmd
Tests spatial partition for entities queries.
key_findbinding
cmd
Find key bound to specified command string.
key_listboundkeys
cmd
List bound keys with bindings.
key_updatelayout
cmd
pdates game keyboard layout to current windows keyboard setting.
kick
cmd
Kick a player by name.
kickid
cmd
Kick a player by userid or uniqueid, with a message.
kill
cmd
kills the player
killserver
cmd
Shutdown the server.
lastinv
cmd
light_crosshair
cmd
Show texture color at crosshair
linefile
cmd
Parses map leak data from .lin file
list
cmd
List cached servers.
listdemo
cd
List demo file contents.
listid
cmd
Lists banned users.
listip
cmd
List IP addresses on the ban list.
listmodels
cmd
List loaded models.
load
cmd
Load a saved game.
lod_Enable
1
cl
lod_TransitionDist
800
cl
log
cmd
Enables logging to file, console, and udp < on | off >.
logaddress_add
cmd
Set address and port for remote host .
logaddress_del
cmd
Remove address and port for remote host .
logaddress_delall
cmd
Remove all udp addresses being logged to
logaddress_list
cmd
List all addresses currently being used by logaddress.
lookspring
0
a, cl
lookstrafe
0
a, cl
lservercfgfile
0
sv
m_cusomaccel
0
a, cl
Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula mousesensitivity = ( raw
m_customaccel_exponent
1
a, cl
Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max
0
a, cl
Max mouse move scale factor, 0 for no limit
m_customaccel_scale
0
, cl
Custom mouse acceleration value.
m_filter
1
a, cl
Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward
1
a, cl
Mouse forward factor.
m_mouseaccel1
0
a, cl
Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2
0
a, cl
Windows mouse acceeration secondary threshold (4x movement).
m_mousespeed
1
a, cl
Windows mouse speed factor (range 1 to 20).
m_pitch
0
a, cl
Mouse pitch factor.
m_side
0
a, cl
Mouse side factor.
m_yaw
0
a, cl
Mouse yaw factor.
map
cmd
Strt playing on specified map.
map_background
cmd
Runs a map as the background to the main menu.
map_commentary
cmd
Start playing, with commentary, on a specified map.
map_edit
cmd
map_noareas
0
Disable area to area connection testing.
map_setbombradius
cmd
Sets the bomb radius for the map.
map_showbombradius
cmd
Shows bomb radius from the center of each bomb site and planted bomb.
map_showspawnpoints
cmd
Shows player spawn points (red=invalid)
mapcyclefile
0
sv
maps
cmd
Displays list of maps.
mat_antialias
0
matsys
mat_bloom
1
cl
mat_bufferprimitives
1
matsys
mat_bumpbasis
0
mat_bumpmap
0
matsys
mat_camerarendertargetoverlaysize
128
cheat, cl
mat_clipz
1
cl
mat_compressedtextures
1
matsys
mat_configcurrent
cmd
show the current video control panel config for the material system
mat_crosshair
cmd
mat_debug
cmd
mat_debugalttab
0
mat_debugdepth
0
matsys
mat_debugdepthmode
0
matsys
mat_debugdepthval
128
matsys
mat_debugdepthvalmax
256
matsys
mat_depthbias_decal
-262144
matsys
mat_depthbias_normal
0
cheat
mat_diffuse
1
matsys
mat_drawflat
0
cheat, matsys
mat_drawwater
1
cheat, cl
mat_dxlevel
80
matsys
mat_dynamic_tonemapping
1
cheat
mat_edit
cmd
mat_envmapsize
128
mat_envmaptgasize
32
mat_fastnobump
0
matsys
mat_fastpecular
1
Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate
0
cheat, matsys
mat_filterlightmaps
1
matsys
mat_filtertextures
1
matsys
mat_force_tonemap_scale
0
cheat
mat_forceaniso
1
matsys
mat_forcedynamic
0
cheat
mat_forcehardwaresync
1
matsys
mat_forcemanagedtextureintohardware
0
matsys
mat_frame_sync_enable
1
cheat, matsys
mat_frame_sync_force_texture
0
cheat, matsys
Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize
128
cl
mat_fullbright
0
cheat
mat_hdr_enabled
0
mat_hdr_level
0
Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate
1
matsys
mat_hdr_tonemapscale
1
cheat, matsys
mat_hdroverbrightrange
16
matsys
mat_hsv
0
cl
mat_info
cmd
Shows material system info
mat_leafvis
0
Draw wireframe of current leaf
mat_levelflush
1
mat_loadtextures
1
mat_luxels
0
cheat
mat_maxframelatency
1
mat_measurefillrate
0
cheat, matsys
mat_mipmaptextures
1
matsys
mat_monitorgamma
2
monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_norendering
0
mat_normalmaps
0
cheat, matsys
mat_normals
0
cheat
mat_parallaxmap
0
matsys
mat_picmip
4
matsys
mat_proxy
0
cheat, matsys
mat_reducefillrate
1
matsys
mat_reloadallmaterials
cmd
mat_reloadmaterial
cmd
mat_reloadtextures
cmd
mat_reversedepth
0
cheat, matsys
mat_savechanges
cmd
saves current video configuration to the registry
mat_setvideomode
cmd
sets the width, height, windowed state of the material system
mat_shadowstate
1
mat_show_ab_hdr
0
mat_show_texture_memory_usage
0
numeric
Display the texture memory usage on the HUD.
mat_showcamerarendertarget
0
cheat, cl
mat_showenvmapmask
0
matsys
mat_showframebuffertexture
0
cheat, cl
mat_showlightmapcomponent
0
matsys
0 show normal-mapped lightmap 1 show cmponent 1 1 show component 2 1 show component 3
mat_showlightmappage
-1
mat_showlowresimage
0
matsys
mat_showmaterials
cmd
Show materials.
mat_showmaterialsverbose
cmd
mat_showmiplevels
0
matsys
mat_showtextures
cmd
Sho textures.
mat_showwatertextures
0
cheat, cl
mat_slopescaledepthbias_decal
0
matsys
mat_slopescaledepthbias_normal
0
matsys
mat_softwarelighting
0
matsys
mat_softwareskin
0
mat_specular
0
matsys
Enable/Disable specularity for perf testing. Will cause material reload upon change.
mat_spewvertexandpixelshaders
cmd
print all vertex and pixel shaders currently loaded to the console
mat_stub
0
cheat, cl
mat_suppress
cmd
Supress a material from drawing
mat_surfaceid
0
mat_surfacemat
0
mat_texture_liit
-1
numeric, matsys
If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
mat_texture_list
0
For debugging, show a list of used textures per frame
mat_texture_list_all
0
numeric
If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texturelist_directories
0
numeric
mat_texturelist_files
1
numeric
mat_trilinear
0
matsys
mat_vsync
0
matsys
Force sync to vertical retrace
mat_wateroverlaysize
128
cl
mat_wireframe
0
cheat
mat_yuv
0
cl
maxplayers
cmd
Change the maximum number of players allowed on this server.
mem_dumpstats
0
Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_force_flush
0
Force cache flush of unlocked resources on every alloc
memory
cmd
Print memory stats.
menuselect
cmd
minisave
cmd
Saves game (for current level only!)
mod_forcedata
1
Forces all model file data into cache on model load.
mod_load_async
0
mod_test_mesh_not_available
0
mod_test_not_available
0
mod_test_verts_not_available
0
mod_trace_load
0
motdfile
0
sv
The MOTD file to load.
mp_allowNPCs
1
sv, nf
mp_allowspectators
1
sv, rep
toggles whether the server allows spectator mode or not
mp_autocrosshair
1
sv, nf
mp_autokick
1
sv, rep
Kick idle/team-killing players
mp_autoteambalance
1
sv, nf
mp_buytime
1
sv, rep
How many minutes after round start players can buy items for.
mp_c4timer
45
sv, nf, rep
how long from when the C4 is armed until it blows
mp_chattime
10
sv, rep
amount of time players can chat after the game is over
mp_decals
200
a
mp_defaultteam
0
sv
mp_facefronttime
3
sv, rep
After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
mp_fadetoblack
0
sv, rep
fade a player's screen to black when he dies
mp_falldamage
0
sv, nf
mp_feetyawrate
720
sv, rep
How many degrees per second that we can turn our feet or upper body.
mp_flashlight
0
sv, nf
mp_footsteps
1
sv, nf
mp_forcecamera
0
sv, rep
Restricts spectator modes fordead players
mp_forcerespawn
1
sv, nf
mp_fraglimit
0
sv, nf
mp_freezetime
6
sv, nf, rep
how many seconds to keep players frozen when the round starts
mp_friendlyfire
0
sv, nf, rep
mp_hostagepenalty
13
sv, nf
Terrorist are kicked for killing too much hostages
mp_humantea
0
sv, rep
Restricts human players to a single team {any, CT, T}
mp_ik
1
sv, rep
Use IK on in-place turns.
mp_limitteams
2
sv, nf, rep
Max # of players 1 team can have over another (0 disables check)
mp_logdetail
0
sv
Logs attacks. Values are 0=off, 1=enemy, 2=teammate, 3=both)
mp_maxrounds
0
sv, nf, rep
max number of rounds to play before server changes maps
mp_playerid
0
sv, rep
Controls what information player see in the status bar 0 all names; 1 team names; 2 no names
mp_playerid_delay
0
sv, rep
Number of seconds to delay showing information in the status bar
mp_playerid_hold
0
sv, rep
Number of seconds to kep showing old information in the status bar
mp_restartgame
0
sv
If non-zero, game will restart in the specified number of seconds
mp_roundtime
5
sv, nf, rep
How many minutes each round takes.
mp_spawnprotectiontime
5
sv, rep
Kick players who team-kill within this many seconds of a round restart.
mp_startmoney
800
sv, rep amount of money each player gets when they reset
mp_teamlist
0
sv, nf
mp_teamoverride
1
sv
mp_teamplay
0
sv, nf
mp_timelimit
0
sv, nf, rep
game time per map in minutes
mp_tkpunish
0
sv, rep
Will a TK'er be punished in the next round? {0=no, 1=yes}
m_weaponstay
0
sv, nf
mp_winlimit
0
sv, rep
max number of rounds one team can win before server changes maps
muzzleflash_light
1
a, cl
name
0
a, user, print
Current user name
nav_analyze
cmd
Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor
0
sv
RGBA color to draw as the background color for nav areas while editing.
nav_avoid
cmd
Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area
cmd
Defines a corner of a new Area or Ladder.To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_build_ladder
cmd
Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency
cmd
Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor
cmd
Updates the blocked/unblocked status for every nav ara.
nav_clear_walkable_marks
cmd
Erase any previously placed walkable positions.
nav_compress_id
cmd
Re-orders area and ladder ID's so they are continuous.
nav_connect
cmd
To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit
0
s
nav_corner_lower
cmd
Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground
cmd
Places the selected corner of the currently marked Area on the ground.
nav_corner_raise
cmd
Raise the selected corner of the currently marked Area.
nav_corner_select
cmd
Select a corner of th currently marked Area. Use multiple times to access all four corners.
nav_create_place_on_ground
0
sv
If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch
cmd
Toggles the 'must crouch in this area' flag used by the AI system.
nav_delete
cmd
Deletes the currently highlighted Area.
nav_disconnect
cmd
To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_dont_hide
cmd
Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_edit
0
sv, cheat
Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area
cmd
Defines the second corner of a new Area or Ladder and creates it.
nav_generate
cmd
Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental
cmd
Generate a Navigation Mesh for the current map and save it to disk.
nav_jump
cmd
Toggles the 'traverse this area by jumping' flag usedby the AI system.
nav_ladder_flip
cmd
Flips the selected ladder's direction.
nav_load
cmd
Loads the Navigation Mesh for the current map.
nav_make_sniper_spots
cmd
Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark
cmd
Marks the Area or Ladder under the curor for manipulation by subsequent editing commands.
nav_mark_unnamed
cmd
Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable
cmd
Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_merge
cmd
To merge two Areas ito one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_no_hostages
cmd
Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump
cmd
Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill
cmd
Sets the Place of the Area under the cursor to te curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list
cmd
Lists all place names used in the map.
nav_place_pick
cmd
Sets the current Place to the Place of the Area under the cursor.
nav_place_replace
cmd
Replaces all instances of the first place with the second place.
nav_precise
md
Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave
0
sv, cheat
Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_remove_unused_jump_areas
cmd
Removes jump areas with at most 1 connection to a ladder or non-jump area.
nav_restart_after_analysis
1
sv
When nav nav_restart_ater_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for increm
nav_run
cmd
Toggles the 'traverse this area by running' flag used by the AI system.
nav_save
cmd
Saves the current Navigation Mesh to disk.
nav_set_place_mode
cmd
Sets the editor into or out of Place mode. Place mode allows labelling o Area with Place names.
nav_show_approach_points
0
sv, cheat
Show Approach Points in the Navigation Mesh.
nav_show_area_info
0
sv
Duration in seconds to show nav area ID and attributes while editing
nav_show_danger
0
sv, cheat
Show current 'danger' levels.
nav_show_ladder_bounds
cmd
Draws the bounding boxes of all func_ladders in themap.
nav_show_player_counts
0
sv, cheat
Show current player counts in each area.
nav_slope_limit
0
sv
The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_snap_to_grid
0
sv
Snap to the nav generation grid when creating new nav areas
nav_splice
cmd
To splice, mark an rea, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split
cmd
To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground
0
sv
If true, nav areas will be placed flush with the ground when split.
nav_stand
cmd
Toggles the 'stand whle hiding' flag used by the AI system.
nav_stop
cmd
Toggles the 'must stop when entering this area' flag used by the AI system.
nav_strip
cmd
Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_toggle_place_mode
cmd
Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Placenames.
nav_toggle_place_painting
cmd
Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_transient
cmd
Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark
cmd
Clears the marked Area or Ladder.
nav_update_blocked
cmd
Updates the blocked/unblocked status for every nav area.
nav_use_place
cmd
If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk
cmd
Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark
cmd
Warps the player to the marke area.
net_blockmsg
0
cheat
Discards incoming message <0|1|name>
net_channels
cmd
Shows net channel info
net_chokeloop
0
Apply bandwidth choke to loopback packets
net_drawslider
0
Draw completion slider during signon
net_droppackets
0
cheat
Drops next n packets on client
net_fakelag
0
cheat
Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss
0
cheat
Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph
3
a, cl
Draw the network usage graph
net_graphheight
64
cl
net_graphos
1
a, cl
net_graphsolid
1
a, cl
net_maxfilesize
16
Maximum allowed file size for uploading in MB
net_maxfragments
1280
Max fragment bytes per packet
net_scale
5
a, cl
net_showdrop
0
Showdropped packets in console
net_showevents
0
Dump game events to console (1=client only, 2=all).
net_showfragments
0
Show netchannel fragments
net_showmsg
0
Show incoming message <0|1|name>
net_showpeaks
0
Show messages for large packets only
net_showsplits
0
Show info about packet splits
net_showtcp
0
Dump TCP stream summary to console
net_showudp
0
Dump UPD packets summary to console
net_start
cmd
Inits multiplayer network sockets
next
0
cheat
Set to 1 to advance to next frame ( when singletep == 1 )
nextdemo
cmd
Play next demo in sequence.
noclip
cmd
Toggle. Player becomes non-solid and flies.
notarget
cmd
Toggle. Player becomes hidden to NPCs.
npc_ammo_deplete
cmd
Subtracts half of the target's ammo
npc_bipass
cmd
Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
npc_combat
cmd
Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments {npc_name}
npc_conditions
cmd
Displays all the current AI conditions that an NPC has in the overlay text. Arguments {npc_nae} / {npc class_name} / no a
npc_create
cmd
Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that
npc_create_aimed
cmd
Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
npc_create_equipment
0
sv
npc_detroy
cmd
Removes the given NPC(s) from the universe Arguments {npc_name} / {npc_class_name} / no argument picks what player is looki
npc_destroy_unselected
cmd
Removes all NPCs from the universe that aren't currently selected
npc_enemies
cmd
Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where t went) Unreachable
npc_focus
cmd
Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments {npc_name} / {np
npc_freeze
cmd
Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
npc_go
cmd
Selected NPC(s will go to the location that the player is looking (shown with a purple box) Arguments -none-
npc_go_do_run
1
sv
Set whether should run on NPC go
npc_go_random
cmd
Sends all selected NPC(s) to a random node. Arguments -none-
npc_heal
cmd
Heals the target back to full health
npc_height_adjust
1
a sv
Enable test mode for ik height adjustment
npc_kill
cmd
Kills the given NPC(s) Arguments {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest
cmd
Draw's a while box around the NPC(s) nearest node Arguments {entity_name} / {class_name} / no argument picks what player i
npc_reset
cmd
Reloads schedules for all NPC's from their script files Arguments -none-
npc_route
cmd
Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
npc_select
cmd
Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
npc_sentences
0
sv
npc_speakall
cmd
Force the npc to try and speak all thier responses
npc_squads
cmd
Obsolete. Replaced by npc_combat
npc_steering
cmd
Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments {entity_name} / {class_name} / n
npc_steering_all
cmd
Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_task_text
cmd
Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
npc_tasks
cmd
Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Txt) A
npc_thinknow
cmd
Trigger NPC to think
npc_viewcone
cmd
Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments {ent
npc_vphysics
0
sv
old_radiusdamage
0
sv, rep
overview_alpha
1
cl
Overview map translucency.
overview_health
1
cl
Show player's health in map overview.
overview_locked
1
cl
Locks map angle, doesn't follow view angle.
overview_mode
cmd
Sets overview map mode off,small,large <0|1|2>
overview_names
1
cl
Show player's names in map overview.
overview_tracks
1
cl
Show player's tracks in map overview.
overview_zoom
cmd
Sets overview map zoom [
particle_simulateoverflow
0
cheat, cl
Used forstress-testing particle systems. Randomly denies creation of particles.
password
0
a
Current server access password
path
cmd
Show the engine filesystem path.
pause
cmd
Toggle the server pause state.
perfui
cmd
Show/hide the level performance tools UI.
perfvisualenchmark
cmd
perfvisualbenchmark_abort
cmd
phonemedelay
0
cl
Phoneme delay to account for sound system latency.
phonemefilter
0
cl
Time duration of box filter to pass over phonemes.
phonemesnap
1
cl
Don't force visemes to always consider two phonemes, egardless of duration.
phys_impactforcescale
1
sv
phys_penetration_error_time
10
sv
Controls the duration of vphysics penetration error boxes.
phys_pushscale
1
sv, rep
phys_speeds
0
sv
phys_stressbodyweights
5
sv
phys_swap
cmd
Automatically swaps the current weapon for the physcannon and back again.
phys_timescale
1
sv
Scale time for physics
phys_upimpactforcescale
0
sv
physics_budget
cmd
Times the cost of each active object
physics_debug_entity
cmd
Dumps debug info for an entity
physics_highlight_active cmd
urns on the absbox for all active physics objects
physics_report_active
cmd
Lists all active physics objects
physics_select
cmd
Dumps debug info for an entity
physicsshadowupdate_render
0
sv
picker
cmd
Toggles 'picker' mode. When picker is on, the bounding box, pivot and dbugging text is displayed for whatever entity the play
ping
cmd
Display ping to server.
pixelvis_debug
cmd
Dump debug info
play
cmd
Play a sound.
playdemo
cmd
Play a recorded demo file (.dem ).
player_old_armor
0
sv
payflush
cmd
Play a sound, reloading from disk in case of changes.
playgamesound
cmd
Play a sound from the game sounds txt file
playsoundscape
cmd
Forces a soundscape to play
playvol
cmd
Play a sound at a specified volume.
plugin_load
cmd
plugin_load loads a plugin
plugin_pause
cmd
plugin_pause pauses a loaded plugin
plugin_pause_all
cmd
pauses all loaded plugins
plugin_print
cmd
Prints details about loaded plugins
plugin_unload
cmd
plugin_unload unloads a plugin
plugin_unpause
cmd
plugin_unpause unpauses a disabled plugin
plugin_unpause_all
cmd
unpauses all disabled plugins
progress_enable
cmd
prop_crosshair
cmd
Shows name for prop looking at
prop_debug
cmd
Toggle prop debug mode. If on, props will show colocoded bounding boxes. Red means ignore all damage. White means respond phys
props_break_max_pieces
-1
matsys
pwatchent
-1
cheat, cl
Entity to watch for prediction system changes.
pwatchvar
0
cheat, cl
Entity variable to watch in prediction system for changes.
quit
cmd
Exit the engine.
quti
cmd
Exit the engine.
r_3dnow
cmd
r_3dsky
1
cheat, cl
Enable the rendering of 3d sky boxes
r_AirboatViewDampenDamp
1
sv, cheat, nf, rep
r_AirboatViewDampenFreq
7
sv, cheat, nf, rep
r_AirboatViewZHeight
0
sv, cheat, nf, rep
r_ambientlightingonly
0
cheat
Set this to 1 to light models with only ambient lighting (and no static lighting).
r_aspectratio
0
a, cheat
r_avglight
1
r_avglightmap
0
r_cheapwaterend
cmd
r_cheapwaterstart
cmd
r_cleardecals
cmd
Usage r_cleardecals .
r_ClipAreaPortals
1
cheat
r_colorstaticprops
0
cheat
r_debugcheapwater
0
cheat, cl
r_debugrandomstaticlighting
0
cheat
Set to 1 to make all static lighting red for debugging. Must restart for change to take affect.
r_decal_cullsize
1
Decals under this size in pixels are culled
r_decals
2048
r_decalstaticprops
1
Decal static props test
r_DispBuildabe
0
cheat
r_DispDrawAxes
0
r_DispWalkable
0
cheat
r_DoCovertTransitions
1
numeric, cl
r_dopixelvisibility
1
cl
r_drawbatchdecals
1
Render decals batched.
r_DrawBeams
1
ceat, cl
r_drawbrushmodels
1
cheat
Render brush models.
r_drawclipbrushes
0
cheat
Draw clip brushes
r_drawdecals
1
cheat
Render decals.
r_drawdetailprops
1
matsys
r_DrawDisp
1
cheat
Toggles rendering of displacment maps
r_drawentities
1
cheat
r_drawflecks
1
matsys
r_drawfullskybox
1
cheat
r_drawleaf
-1
cheat
Draw the specified leaf.
r_drawlightcache
0
cheat
0 off 1 draw light cache entries 2 draw rays
r_drawlightinfo
0
cheat
r_drawlights
0
cheat
r_drawmodeldecals
1
r_DrawModelLightOrigin
0
cheat
r_drawmodelstatsoverlay
0
cheat
r_drawmodelstatsoverlaydistance
500
cheat
r_drawmodelstatsoverlaymax
1
a
time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodeltatsoverlaymin
0
a
time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables
1
cheat, cl
r_drawopaqueworld
1
cheat, cl
r_drawothermodels
1
cheat, cl
r_drawparticles
1
cheat, cl
Enable/disable particle rendering
r_drawpixelvsibility
0
cl
Show the occlusion proxies
r_DrawPortals
0
cheat
r_DrawRain
1
cheat, cl
Enable/disable rain rendering.
r_drawrenderboxes
0
cheat, cl
r_drawropes
1
cheat, cl
r_drawskybox
1
cheat
r_DrawSpecificStaticProp
-1
r_drawsprites
1
cheat, cl
r_drawstaticprops
1
cheat
r_drawtranslucentrenderables
1
cheat, cl
r_drawtranslucentworld
1
cheat
r_drawvgui
1
cheat
Enable the rendering of vgui panels
r_drawviewmodel
1
heat, cl
r_drawworld
1
cheat
Render the world.
r_dscale_basefov
90
cheat
r_dscale_fardist
2000
cheat
r_dscale_farscale
4
cheat
r_dscale_neardist
100
cheat
r_dscale_nearscale
1
cheat
r_dynamic
1
r_eyeglintlodpixels
20
The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss
1
a
r_eyemove
1
a
r_eyes
1
r_eyeshift_x
0
a
r_eyeshift_y
0
a
r_eyeshift_z
0
a
r_eyesize
0
a
r_eyewaterepsilon
7
cheat, cl
r_farz
-1
cheat, cl
Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject
1
Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_flashlightconstant
0
cheat, cl
r_flashlightdrawfrustum
0
cl
r_flashlightdrawfrustumbbox
0
r_flashlightdrawsweptbbox
0
r_flashlightfar
750
cheat, cl
_flashlightfov
45
cheat, cl
r_flashlightlinear
100
cheat, cl
r_flashlightlockposition
0
cheat, cl
r_flashlightmodels
1
cl
r_flashlightnear
1
cheat, cl
r_flashlightnodraw
0
r_flashlightoffsetx
10
cheat, cl
r_flashlightoffsety
-20
cheat, cl
r_flashlightoffsetz
24
cheat, cl
r_flashlightquadratic
0
cheat, cl
r_flashlightvisualizetrace
0
cheat, cl
r_flex
1
r_flushlod
cmd
Flush and reload LODs.
r_ForceRestore
0
r_ForceWaterLeaf
1
cl
Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frustumcullworld
1
r_JeepFOV
90
cheat, cl
r_JeepViewBlendTo
1
cheat, cl
r_JeepViewBlendToScale
0
cheat, cl
r_JeepViewBlendoTime
1
cheat, cl
r_JeepViewDampenDamp
1
sv, cheat, nf, rep
r_JeepViewDampenFreq
7
sv, cheat, nf, rep
r_JeepViewZHeight
10
sv, cheat, nf, rep
r_lightaverage
1
Activates/deactivate light averaging
r_lightcache_numambientsamples
162
number of radom directions to fire rays when computing ambient lighting
r_lightcachecenter
1
cheat
r_lightinterp
5
Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap
-1
r_lightstyle
-1
r_lockpvs
0
cheat
Lock the PVS s you can fly around and inspect what is being drawn.
r_lod
-1
r_lod_noupdate
0
r_mapextents
16384
cheat, cl
Set the max dimension for the map. This determines the far clipping plane
r_maxdlights
32
r_maxmodeldecal
50
r_maxnewsample
6
r_maxsampledist
128
r_minnewsamples
3
r_mmx
cmd
r_modellodscale
1
studio
1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models
r_modelwireframedecal
0
cheat
r_ewflashlight
1
cheat, cl
r_newproplighting
0
r_nohw
0
cheat
r_norefresh
0
r_nosw
0
cheat
r_novis
0
cheat
Turn off the PVS.
r_occludeemaxarea
0
Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea
0
Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount
0
At least this many occluders will be used, no matter how big they are.
r_occlusion
1
Activate/deactivate the occlusion system.
r_occlusionspew
0
cheat
Activate/deactivates spew about what the occlusion system is doing.
r_overlayfadeenable
0
r_overlayfademax
1200
r_overlayfademin
1000
r_overlaywireframe
0
r_PhysPropStaticLighting
1
cl
r_pixelvis_partial
1
cl
r_portalscloseall
0
r_portalsopenall
0
r_PortalTestEnts
1
cheat, cl
Clip entities against portal frustums.
r_printdecalinfo
cmd
r_propsmaxdist
1200
cl
Maximum visible distance
r_radiosity
4
0 no radiosity 1 radiosity with ambient cube (6 samples) 2 radiosity with 162 samples 3 162 samples for static props, 6 sam
r_rainalpha
0
cl
r_rainalphapow
0
cl
r_raindensity
0
cl
r_RaiHack
0
cl
r_rainlength
0
cl
r_RainProfile
0
cl
Enable/disable rain profiling.
r_RainRadius
1500
cl
r_RainSideVel
130
cl
How much sideways velocity rain gets.
r_RainSimulate
1
cl
Enable/isable rain simulation.
r_rainspeed
600
cl
r_RainSplashPercentage
20
cl
r_rainwidth
0
cl
r_renderoverlayfragment
1
r_rootlod
2
Root LOD
r_ropebatch
1
cl
r_ropetranslucent
1
cl
r_screenfademaxsize
0
cheat, matsys
r_screenfademinsize
0
cheat, matsys
r_screenoverlay
cmd
r_sequence_debug
0
cl
r_shadowangles
cmd
Set shadow angles
r_shadowblobbycutoff
cmd
some shdow stuff
r_shadowcolor
cmd
Set shadow color
r_shadowdir
cmd
Set shadow direction
r_shadowdist
cmd
Set shadow distance
r_shadowids
0
cheat
r_shadowmaxrendered
32
cl
r_shadowrendertotexture
0
r_hadows
1
r_shadowwireframe
0
cheat
r_showenvcubemap
0
cheat
r_ShowViewerArea
0
r_skin
0
r_skybox
1
cheat, cl
Enable the rendering of sky boxes
r_snapportal
-1
r_spray_lifetime
2
Number of rounds player sprays are visible
r_sse
cmd
r_sse2
cmd
r_staticpropinfo
0
r_teeth
1
r_TransitionSensitivity
6
cl
Controls when LODs are changed. Lower numbers cause more overt LOD transitions.
r_updaterefracttexture
1
cl
r_vehicleBrakeRate
1
sv, cheat
r_vehicleDrawDebug
0
sv, cheat
r_VehicleViewClamp
1
cheat, cl
r_VehicleViewDampen
1
sv, cheat, nf, rep
r_visocclusion
0
cheat
Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces
0
cheat
r_visualizelighttracesshowfulltrace
0
cheat
r_visualizeproplightcaching
0
cl
r_visualizetraces
0
cheat
r_WaterDrawReflection
1
cl
Enable water reflection
r_WaterrawRefraction
1
cl
Enable water refraction
r_waterforceexpensive
0
r_waterforcereflectentities
0
r_worldlightmin
0
r_worldlights
2
number of world lights to use per vertex
radio1
cmd
Opens a radiomenu
radio2
cmd
Opens a radio menu
radio3
cmd
Opens a radio menu
rate
30000
user
Max bytes/sec the host can receive data
rcon
cmd
Issue an rcon command.
rcon_address
0
Address of remote server if sending unconected rcon commands (format x.x.x.xp)
rcon_password
0
remote console password.
rebuy
cmd
Attempt to repurchase items with the order listed in cl_rebuy
recompute_speed
cmd
Recomputes clock speed (for debugging purposes).
record
cmd
Record a demo.
reload
cmd
Reload the most recent saved game (add setpos to jump to current view position on reload).
removeid
cmd
Remove a user ID from the ban list.
removeip
cmd
Remove an IP address from the ban list.
replaydelay
0
sv
report_entities
cmd
Lists ll entities
report_simthinklist
cmd
Lists all simulating/thinking entities
report_soundpatch
cmd
reports sound patch count
report_soundpatch
cmd
reports sound patch count
report_touchlinks
cmd
Lists all touchlinks
restart
cmd
Restart the game on th same level (add setpos to jump to current view position on restart).
retry
cmd
Retry connection to last server.
revert
cmd
Revert convars to their default values.
room_type
0
demo
rope_averagelight
1
cl
Makes ropes use average of cubemap lighting instead of max intensity.
rope_ollide
1
cl
Collide rope with the world
rope_drawlines
0
cl
rope_shake
0
cl
rope_smooth
1
cl
Do an antialiasing effect on ropes
rope_smooth_enlarge
1
cl
How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha
0
cl
Alpha for rope antialiasing effect
rope_smooth_maxalphawidth
1
cl
rope_smooth_minalpha
0
cl
Alpha for rope antialiasing effect
rope_smooth_minwidth
0
cl
When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_subdiv
2
cl
Rope subdivisionamount
rope_wind_dist
1000
cl
Don't use CPU applying small wind gusts to ropes when they're past this distance.
save
cmd
Saves current game.
say
cmd
Display player message
say_team
cmd
Display player message to team
scene_allowoverrides
1
sv
When playing back a choreographed scene, allow per-model expression overrides.
scene_flatturn
1
sv
scene_flush
cmd
Flush all .vcds from the cache and reload from disk.
scene_forcecombined
0
sv
When playing back, force use of combind .wav files even in english.
scene_maxcaptionradius
1200
sv
Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print
0
sv
When playing back a scene, print timing and event info to console.
scene_showfaceto
0
a, sv
When playing back, show the directions of faceto events.
scene_showlook
0
a, sv
When playing back, show the directions of look events.
scene_showmoveto
0
a, sv
When moving, show the end location.
scr_centertime
2
cl
screenshot
cmd
Take a screenshot.
sensitivity
11
a, cl
Mouse sensitivity.
servercfgfile
0
v
setang
cmd
Snap player eyes to specified pitch yaw (must have sv_cheats).
setinfo
cmd
Addes a new user info value
setmaster
cmd
setmodel
cmd
Changes's player's model
setpause
cmd
Set the pause state of the server.
setpos
cmd
Move player to specified origin (must have sv_cheats).
shake
cmd
Shake the screen.
shake_show
0
cl
Displays a list of the active screen shakes.
shake_stop
cmd
Stops all active screen shakes.
showbudget_texture
0
Enable the texture budget panel.
showconsole
cmd
Show the console.
showhitlocation
0
sv
showinfo
cmd
Shows a info panel []
showpanel
cmd
Shows a viewport panel
showparticlecounts
0
cl
Display number of particles drawn per frame
showtriggers
0
sv, cheat
Shows trigger brushes
showtriggers_toggle
cmd
Toggle show triggers
singlestep
0
cheat
Run engine in single step mode ( set next to 1 to advance a frame )
sk_ally_regen_time
0
sv
Time taken for an ally to regenrate a point of health.
sk_npc_arm
1
sv
sk_npc_chest
1
sv
sk_npc_head
2
sv
sk_npc_leg
1
sv
sk_npc_stomach
1
sv
sk_player_arm
1
sv
sk_player_chest
sv
sk_player_head
2
sv
sk_player_leg
1
sv
sk_player_stomach
1
sv
skill
1
a
Game skill level (1-3).
slist
cmd
List servers on your LAN.
slot0
cmd
slot1
cmd
slot10
cmd
slot2
cmd
slot3
cmd
slot4
cmd
slot5
cmd
slot6
cmd
slot7
cmd
slot8
cmd
slot9
cmd
smoothstairs
1
sv, rep
Smooth player eye z coordinate when climbing stairs.
snapto
cmd
snd_async_fullyasync
0
ll playback is fully async (sound doesn't play until data arrives).
snd_async_spew_blocking
0
Spew message to console any time async sound loading blocks on file i/o.
snd_digital_surround
0
a
snd_disable_mixer_duck
0
snd_duckerattacktime
0
a
snd_duckerreleasetime
2
a
sd_duckerthreshold
0
a
snd_ducktovolume
0
a
snd_flushasync
cmd
Flush all unlocked async .wav data
snd_foliage_db_loss
4
snd_gain
1
snd_gain_max
1
snd_gain_min
0
snd_memasync
cmd
Show async memory stats
snd_mixahead
0
a
snd_musicvolume
0
a
Music volume
snd_noextraupdate
0
snd_obscured_gain_dB
-2
cheat
snd_pitchquality
1
a
snd_profile
0
demo
snd_rebuildaudiocache
cmd
Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
snd_refdb
60
snd_refdist
36
snd_restart
cmd
Restart sound system.
snd_show
0
cheat
Show sounds info
snd_showclassname
0
snd_showmixer
0
snd_showstart
0
cheat
snd_soundmixer
0
snd_surround_speakers
4
snd_visualize
0
cheat Show sounds location in world
snd_vox_captiontrace
0
Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout
300
snd_vox_sectimetout
300
snd_vox_seqtimetout
300
snd_writemanifest
cmd
If running a game, outputs the precache maifest for the current level
sndplaydelay
cmd
soundfade
cmd
Fade client volume.
soundinfo
cmd
Describe the current sound device.
soundlist
cmd
List all known sounds.
soundpatch_captionlength
2
sv, rep
How long looping soundpatch captions sould display for.
soundscape_fadetime
3
cl
Time to crossfade sound effects between soundscapes
soundscape_flush
cmd
Flushes the server & client side soundscapes
speak
cmd
Play a constructed sentence.
spec_help
cmd
Show spectator help screen
spec_menu
cmd
Activates spectator menu
spec_mode
cmd
Set spectator mode
spec_next
cmd
Spectate next player
spec_player
cmd
Spectate player by name
spec_pos
cmd
dump position and angles to the console
spec_prev
cmd
Spectate previous player
spec_scoreboard
0
a, cl
spec_track
0
cl
Tracks an entity in spec mode
spike
cmd
generates a fake spike
startdemos
cmd
Play demos in demo sequence.
startmovie
cmd
Start recording movie frames.
strtupmenu
cmd
Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
stats
cmd
Prints server performance variables
status
cmd
Display map and connection status.
step_spline
0
sv
stop
cmd
Finish recording demo.
stopdemo
cmd
Stop playing back a demo.
stopsound
cmd
stopsoundscape
cmd
Stops all soundscape processing and fades current looping sounds
stuffcmds
cmd
Parses and stuffs command line + commands to command bffer.
suitvolume
0
a, sv
surfaceprop
cmd
Reports the surface properties at the cursor
sv_accelerate
10
sv, nf, rep
sv_airaccelerate
10
sv, nf, rep
sv_allowdownload
1
Allow clients to download files
sv_allowupload
1
Allow clients to upload customizations files
sv_alltalk
0
sv, nf
Players can hear all other players, no team restrictions
sv_alternateticks
1
matsys
sv_autosave
1
sv
Set to 1 to save game on level transition. Does not affect autosave triggers.
sv_backspeed
0
a, sv, rep
How much to slow dwn backwards motion
sv_bounce
0
sv, nf, rep
Bounce multiplier for when physically simulated objects collide with other objects.
sv_cacheencodedents
1
If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats
0
nf, rep
Allow cheats on server
sv_consistency
1
rep
Whether the sever enforces file consistency for critical files
sv_contact
0
Contact email for server sysop
sv_debug_player_use
0
sv, rep
Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode
0
Make sure entities correctly report whether or not their network data has changed.
sv_debugresponses
0
sv
Show verbose matching output (1 for simple, 2 for rule scoring)
sv_deltaprint
0
Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime
0
Enable profiling of CalcDelta calls
sv_downloadurl
0
rep
Location from which clients can download missing files
sv_dumpresponses
0
sv
Dump all response_rules.txt and rules (requires restart)
sv_enableoldqueries
0
Enable support for old style (HL1) server queries
sv_filterban
1
Set packet filtering by IP mode
sv_findsoundname
cmd
Find sound names which reference the specified wave files.