Clears bits set on nav links indicating link is unusable
ai_debug_assault
0
sv
ai_debug_directnavprobe
0
sv
ai_debug_doors
0
sv
ai_debug_efficiency
0
sv
ai_debug_enemies
0
sv
ai_debug_expressions
0
sv
Show random expression decisions for NPCs.
ai_debug_follow
0
sv
ai_debug_loners
0
sv
ai_debug_looktargets
0
sv
ai_debug_los
0
sv, cheat
NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
ai_debug_nav
0
sv
ai_debug_node_connect
cmd
Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets
0
sv
ai_debug_shoot_positions
0
sv, rep
ai_debug_speech
0
sv
ai_debug_squads
0
sv
ai_debug_think_ticks
0
sv
ai_debugscriptconditions
0
sv
ai_disable
cmd
Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate
ai_drawbattlelines
0
sv, cheat
ai_dump_hints
cmd
ai_efficiency_override
0
sv
ai_follow_use_points
1
sv
ai_follow_use_points_when_moving
1
sv
ai_lead_time
0
sv
ai_LOS_mode
0
sv, rep
ai_moveprobe_debug
0
sv
ai_moveprobe_jump_debug
0
sv
ai_moveprobe_usetracelist
0
sv
ai_next_hull
cmd
Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments -none-
ai_no_local_paths
0
sv
ai_no_node_cache
0
sv
ai_no_select_box
0
sv
ai_no_steer
0
sv
ai_no_talk_delay
0
sv
ai_nodes
cmd
Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows Green - ground node Cyan - air node Magenta - climb node Grey - node not available for selected hull size Orange - node currently locked
ai_norebuildgraph
0
sv
ai_path_adjust_speed_on_immediate_turns
1
sv
ai_path_insert_pause_at_est_end
1
sv
ai_path_insert_pause_at_obstruction
1
sv
ai_reaction_delay_alert
0
sv
ai_reaction_delay_idle
0
sv
ai_rebalance_thinks
1
sv
ai_reloadresponsesystems
cmd
Reload all response system scripts.
ai_report_task_timings_on_limit
0
a, sv
ai_resume
cmd
If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug
0
sv
ai_set_move_height_epsilon
cmd
Set how high AI bumps up ground walkers when checking steps
ai_shot_bias
1
sv
ai_shot_bias_max
1
sv, rep
ai_shot_bias_min
-1
sv, rep
ai_shot_stats
0
sv
ai_shot_stats_term
1000
sv
ai_show_connect
cmd
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled
ai_show_connect_fly
cmd
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled
ai_show_connect_jump
cmd
Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled
ai_show_graph_connect
cmd
Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue.
ai_show_grid
cmd
Draw a grid on the floor where looking.
ai_show_hints
cmd
Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - hint not being used by timed out Grey - hint has been disabled
ai_show_hull
cmd
Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Arguments -none-
ai_show_hull_attacks
0
sv
ai_show_node
cmd
Highlight the specified node
ai_show_think_tolerance
0
sv
ai_show_visibility
cmd
Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue.
ai_simulate_task_overtime
0
sv
ai_spread_cone_focus_time
0
sv
ai_spread_defocused_cone_multiplier
3
sv
ai_spread_pattern_focus_time
0
sv
ai_step
cmd
NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume'
ai_think_limit_label
0
a, sv
ai_use_clipped_paths
1
sv
ai_use_efficiency
1
sv
ai_use_frame_think_limits
1
sv
ai_use_think_optimizations
1
sv
ainet_generate_report
cmd
Generate a report to the console.
ainet_generate_report_only
cmd
Generate a report to the console.
air_density
cmd
Changes the density of air for drag computations.
alias
cmd
Alias a command.
ammo_338mag_max
30
sv, rep
ammo_357sig_max
52
sv, rep
ammo_45acp_max
100
sv, rep
ammo_50AE_max
35
sv, rep
ammo_556mm_box_max
200
sv, rep
ammo_556mm_max
90
sv, rep
ammo_57mm_max
100
sv, rep
ammo_762mm_max
90
sv, rep
ammo_9mm_max
120
sv, rep
ammo_buckshot_max
32
sv, rep
ammo_flashbang_max
2
sv, rep
ammo_hegrenade_max
1
sv, rep
ammo_smokegrenade_max
1
sv, rep
banid
cmd
Add a user ID to the ban list.
bench_end
cmd
Ends gathering of info.
bench_start
cmd
Starts gathering of info. Arguments filename to write results into
bench_upload
cmd
Uploads most recent benchmark stats to the Valve servers.
BindToggle
cmd
bloodspray
cmd
blood
bot_add
cmd
Adds a bot to whichever team has fewer players
bot_add_ct
cmd
Adds a Counter-Terrorist bot
bot_add_t
cmd
Adds a Terrorist bot
bot_all_weapons
cmd
Allows the bots to use all weapons
bot_allow_grenades
1
sv, rep
bot_allow_machine_guns
1
sv, rep
bot_allow_pistols
1
sv, rep
bot_allow_rifles
1
sv, rep
bot_allow_rogues
1
sv, rep
bot_allow_shield
1
sv, rep
bot_allow_shotguns
1
sv, rep
bot_allow_snipers
1
sv, rep
bot_allow_sub_machine_guns
1
sv, rep
bot_auto_vacate
1
sv, rep
bot_chatter
0
sv, rep
bot_crouch
0
sv, cheat
bot_debug
0
sv, rep
bot_defer_to_human
0
sv, rep
bot_difficulty
0
sv, rep
bot_freeze
0
sv, cheat
bot_goto_mark
cmd
Sends a bot to the selected nav area (for editing nav meshes)
bot_join_after_player
1
sv, rep
bot_join_team
0
sv, rep
bot_kick
cmd
Kicks the specified bot, or all bots if no name is given
bot_kill
cmd
Kills the specified bot, or all bots if no name is given
bot_knives_only
cmd
Restricts the bots to only using knives
bot_memory_usage
cmd
Reports on the bots' memory usage
bot_mimic
0
sv, cheat
bot_mimic_yaw_offset
180
sv, cheat
bot_pistols_only
cmd
Restricts the bots to only using pistols
bot_prefix
0
sv, rep
bot_profile_db
0
sv, rep
bot_quota
0
sv, rep
bot_quota_match
0
sv, rep
bot_show_nav
0
sv, rep
bot_snipers_only
cmd
Restricts the bots to only using sniper rifles
bot_stop
0
sv, rep
bot_traceview
0
sv, rep
bot_traceview_extended
0
a, sv
bot_walk
0
sv, rep
bot_zombie
0
sv, rep
breakable_disable_gib_limit
0
sv
breakable_multiplayer
1
sv
buddha
cmd
Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
bug_swap
cmd
Automatically swaps the current weapon for the bug bait and back again.
cache_print
cmd
Print out contents of cache memory.
cast_hull
cmd
Tests hull collision detection
cast_ray
cmd
Tests collision detection
cc_lookup_crc
cmd
For tracking down missing CC token strings
ch_createairboat
cmd
Spawn airboat in front of the player.
ch_createjeep
cmd
Spawn jeep in front of the player.
changelevel
cmd
Change server to the specified map
changelevel2
cmd
Transition to the specified map in single player
cl_clock_correction
1
cheat
Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount
200
cheat
Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl_clock_correction_adjustment_max_offset
90
cheat
As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_adjustment_min_offset
10
cheat
If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick
999
cheat
Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo
0
cheat
Show debugging info about the clock drift.
cl_clockdrift_max_ms
150
cheat
Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_resend
0
unused
clear_debug_overlays
cmd
clears debug overlays
clientport
27005
Host game client port
cmd
cmd
Forward command to server.
collision_shake_amp
0
sv
collision_shake_freq
0
sv
collision_shake_time
0
sv
coop
0
nf
Cooperative play.
CreatePredictionError
cmd
Create a prediction error
creditsdone
cmd
cs_ShowStateTransitions
-2
sv, cheat
cs_ShowStateTransitions . Show player state transitions.
cs_stacking_num_levels
1
sv, rep
How many players can stack on top of another player.
cvarlist
cmd
Show the list of convars/concommands.
deathmatch
1
nf
Running a deathmatch server.
debug_physimpact
0
sv
decalfrequency
10
sv, nf
developer
0
Show developer messages.
differences
cmd
Show all convars which are not at their default values.
disconnect
cmd
Disconnect game from server.
disp_dynamic
0
disp_modlimit
80
disp_modlimit_down
20
disp_modlimit_up
80
disp_numiterations
1
cheat
dispcoll_drawplane
0
sv
displaysoundlist
0
sv
drawcross
cmd
Draws a cross at the given location Arguments x y z
drawline
cmd
Draws line between two 3D Points. Green if no collision Red is collides with something Arguments x1 y1 z1 x2 y2 z2
dti_flush
cmd
Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning
0
Print data table warnings?
dtwatchent
-1
Watch this entities data table encoding.
dtwatchvar
0
Watch the named variable.
dump_globals
cmd
Dump all global entities/states
dumpstringtables
cmd
Print string tables to console.
echo
cmd
Echo text to console.
endround
cmd
End the current round.
ent_absbox
cmd
Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox
cmd
Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments {entity_name} / {class_name} / no argument picks what player is looking at
ent_debugkeys
0
sv
ent_dump
cmd
Usage ent_dump
ent_fire
cmd
Usage ent_fire [action] [value] [delay]
ent_info
cmd
Usage ent_info
ent_messages
cmd
Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments {entity_name} / {class_name} / no argument picks what player is looking at
ent_messages_draw
0
sv, cheat
Visualizes all entity input/output activity.
ent_name
cmd
ent_pause
cmd
Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
ent_pivot
cmd
Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments {entity_name} / {class_name} / no argument picks what player is looking at
ent_rbox
cmd
Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove
cmd
Removes the given entity(s) Arguments {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all
cmd
Removes all entities of the specified type Arguments {entity_name} / {class_name}
ent_setname
cmd
Sets the targetname of the given entity(s) Arguments {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
ent_show_response_criteria
cmd
Print, to the console, an entity's current criteria set used to select responses. Arguments {entity_name} / {class_name} / no argument picks what player is looking at
ent_step
cmd
When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_text
cmd
Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments {entity_name} / {class_name} / no argument picks what player is looking at
exec
cmd
Execute script file.
exit
cmd
Exit the engine.
fadein
cmd
fadein {time r g b} Fades the screen in from black or from the specified color over the given number of seconds.
fadeout
cmd
fadeout {time r g b} Fades the screen to black or to the specified color over the given number of seconds.
find
cmd
Find concommands with the specified string in their name/help text.
fire_absorbrate
3
sv
fire_dmgbase
1
sv
fire_dmginterval
1
sv
fire_dmgscale
0
sv
fire_extabsorb
5
sv
fire_extscale
12
sv
fire_growthrate
1
sv
fire_heatscale
1
sv
fire_incomingheatscale
0
sv
fire_maxabsorb
50
sv
firetarget
cmd
flex_expression
0
sv
flex_looktime
5
sv
flex_maxawaytime
1
sv
flex_maxplayertime
7
sv
flex_minawaytime
0
sv
flex_minplayertime
5
sv
flex_talk
0
sv
flush
cmd
Flush cache memory.
flush_unlocked
cmd
Flush unlocked cache memory.
fog_enable_water_fog
1
fov
cmd
Change players FOV
fps_max
300
Frame rate limiter
free_pass_peek_debug
0
sv
fs_printopenfiles
cmd
Show all files currently opened by the engine.
fs_warning_level
cmd
Set the filesystem warning level.
func_break_max_pieces
15
a, sv, rep
func_breakdmg_bullet
0
sv
func_breakdmg_club
1
sv
func_breakdmg_explosive
1
sv
g_debug_doors
0
sv
g_debug_ragdoll_removal
0
sv, cheat, rep
g_debug_trackpather
0
sv, cheat
g_debug_transitions
0
sv
Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
g_Language
0
sv, rep
g_ragdoll_maxcount
8
sv, rep
give
cmd
Give item to player. Arguments
god
cmd
Toggle. Player becomes invulnerable.
groundlist
cmd
Display ground entity list
heartbeat
cmd
help
cmd
Find help about a convar/concommand.
hltv_autorecord
0
Automatically records all games as HLTV demos.
hltv_connect
cmd
Connect to specified HLTV server.
hltv_debug
0
HLTV debug info.
hltv_delay
10
sv
HLTV broadcast delay in seconds
hltv_maxclients
128
Maximum client number on HLTV server.
hltv_maxrate
3500
Max client bandwidth rate allowed, 0 == unlimited
hltv_port
27020
Host HLTV port
hltv_record
cmd
Starts HLTV demo recording.
hltv_retry
cmd
Reconnects the HLTV relay proxy.
hltv_snapshotinterval
2
Take game snapshot every nth tick
hltv_status
cmd
Connect to specified HLTV server.
hltv_stop
cmd
Stops the HLTV broadcast.
hltv_stoprecord
cmd
Stops HLTV demo recording.
hltv_viewent
0
sv
HLTV camera entity index
host_framerate
0
Set to lock per-frame time elapse.
host_limitlocal
0
Apply cl_cmdrate and cl_updaterate to loopback connection
host_map
0
Current map name.
host_profile
0
host_runofftime
cmd
Run off some time without rendering/updating sounds
host_showcachemiss
0
Print a debug message when the client or server cache is missed.
host_sleep
0
cheat
Force the host to sleep a certain number of milliseconds each frame.
host_speeds
0
Show general system running times.
host_timescale
1
Prescale the clock by this amount.
hostage_debug
0
sv, cheat
Show hostage AI debug information
hostname
0
Hostname for server.
hostport
27015
Host game server port
hurtme
cmd
Hurts the player. Arguments
incrementvar
cmd
Increment specified convar value.
ip
0
Overrides IP for multihomed hosts
kdtree_test
cmd
Tests spatial partition for entities queries.
kick
cmd
Kick a player by slot, userid or name.
kill
cmd
kills the player
killserver
cmd
Shutdown the server.
listid
cmd
Lists banned users.
listip
cmd
List IP addresses on the ban list.
listmodels
cmd
List loaded models.
log
cmd
Enables standard log file <0|1>.
log_addaddress
cmd
Set address and port for remote host .
log_console
cmd
Echos event logging in console <0|1>.
log_events
cmd
Set UDP logging to remote host <0|1>.
log_level
cmd
Specifies a logging level 0..15 .
log_udp
cmd
Send log packets to hosts in address list <0|1>.
lservercfgfile
0
sv
map
cmd
Start playing on specified map.
map_background
cmd
Runs a map as the background to the main menu.
map_noareas
0
Disable area to area connection testing.
map_showspawnpoints
cmd
Shows player spawn points (red=invalid)
mapcyclefile
0
sv
maps
cmd
Displays list of maps.
mat_bumpbasis
0
mat_configcurrent
cmd
show the current video control panel config for the material system
mat_depthbias_normal
0
cheat
mat_envmapsize
128
mat_envmaptgasize
32
mat_fastspecular
1
Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_forcedynamic
0
cheat
mat_fullbright
0
cheat
mat_leafvis
0
Draw wireframe of current leaf
mat_levelflush
1
mat_loadtextures
1
mat_luxels
0
cheat
mat_maxframelatency
1
mat_monitorgamma
2
monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_norendering
0
mat_normals
0
cheat
mat_reloadallmaterials
cmd
mat_reloadmaterial
cmd
mat_reloadtextures
cmd
mat_savechanges
cmd
saves current video configuration to the registry
mat_setvideomode
cmd
sets the width, height, windowed state of the material system
mat_shadowstate
1
mat_showlightmappage
-1
mat_softwareskin
0
mat_wireframe
0
cheat
maxplayers
cmd
Change the maximum number of players allowed on this server.
mem_dump
cmd
dump memory stats.
mem_dumpstats
0
Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_force_flush
0
Force cache flush of unlocked resources on every alloc
mod_forcedata
1
Forces all model file data into cache on model load.
mp_allowNPCs
1
sv, nf
mp_allowspectators
1
sv, rep
toggles whether the server allows spectator mode or not
mp_autocrosshair
1
sv, nf
mp_autokick
1
sv, rep
Kick idle/team-killing players
mp_autoteambalance
1
sv
mp_buytime
1
sv, rep
How many minutes after round start players can buy items for.
mp_c4timer
45
sv, rep
how long from when the C4 is armed until it blows
mp_chattime
10
sv, rep
amount of time players can chat after the game is over
mp_decals
200
a
mp_defaultteam
0
sv
mp_facefronttime
3
sv, rep
After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
mp_fadetoblack
0
sv, rep
fade a player's screen to black when he dies
mp_falldamage
0
sv, nf
mp_feetyawrate
720
sv, rep
How many degrees per second that we can turn our feet or upper body.
mp_flashlight
1
sv, nf
mp_footsteps
1
sv, nf
mp_forcecamera
0
sv, rep
Restricts spectator modes for dead players
mp_forcerespawn
1
sv, nf
mp_fraglimit
0
sv, nf
mp_freezetime
6
sv, rep
how many seconds to keep players frozen when the round starts
mp_friendlyfire
0
sv, nf, rep
mp_hostagepenalty
13
sv
Terrorist are kicked for killing too much hostages
mp_ik
1
sv, rep
Use IK on in-place turns.
mp_limitteams
2
sv, rep
Max # of players 1 team can have over another
mp_logecho
1
mp_logfile
1
mp_maxrounds
0
sv, rep
max number of rounds to play before server changes maps
mp_playerid
0
sv, rep
Controls what information player see in the status bar 0 all names; 1 team names; 2 no names
mp_restartgame
0
sv
If non-zero, game will restart in the specified number of seconds
mp_roundtime
3
sv, rep
How many minutes each round takes.
mp_solidplayers
1
sv, rep
Set player solid in multiplayer mode, no pushback
mp_spawnprotectiontime
5
sv, rep
Kick players who team-kill within this many seconds of a round restart.
mp_startmoney
810
sv, rep
amount of money each player gets when they reset
mp_teamlist
0
sv, nf
mp_teamoverride
1
sv
mp_teamplay
0
sv, nf
mp_timelimit
45
sv, nf, rep
game time per map in minutes
mp_tkpunish
0
sv, rep
Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_weaponstay
0
sv, nf
mp_winlimit
0
sv, rep
max number of rounds one team can win before server changes maps
name
0
unused
nav_begin_area
cmd
Defines a corner of a new Area. To complete the Area, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
nav_clear_walkable_marks
cmd
Erase any previously placed walkable positions.
nav_connect
cmd
To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
nav_corner_lower
cmd
Lower the selected corner of the currently marked Area.
nav_corner_raise
cmd
Raise the selected corner of the currently marked Area.
nav_corner_select
cmd
Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_crouch
cmd
Toggles the 'must crouch in this area' flag used by the AI system.
nav_delete
cmd
Deletes the currently highlighted Area.
nav_disconnect
cmd
To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
nav_edit
0
sv
Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area
cmd
Defines the second corner of a new Area and creates it.
nav_generate
cmd
Generate a Navigation Mesh for the current map and save it to disk.
nav_jump
cmd
Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_load
cmd
Loads the Navigation Mesh for the current map.
nav_mark
cmd
Marks the Area under the cursor for manipulation by subsequent editing commands.
nav_mark_unnamed
cmd
Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable
cmd
Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
nav_merge
cmd
To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
nav_no_jump
cmd
Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill
cmd
Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
nav_place_pick
cmd
Sets the current Place to the Place of the Area under the cursor.
nav_precise
cmd
Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave
1
sv
Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_save
cmd
Saves the current Navigation Mesh to disk.
nav_show_approach_points
0
sv
Show Approach Points in the Navigation Mesh.
nav_show_danger
0
sv
Show current 'danger' levels.
nav_splice
cmd
To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split
cmd
To split an Area into two, align the split line using your cursor and invoke the split command.
nav_strip
cmd
Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_toggle_place_mode
cmd
Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting
cmd
Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_use_place
cmd
If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
net_blockmsg
0
cheat
Discards incoming message <0|1|name>
net_channels
cmd
Shows net channel info
net_chokeloop
0
Apply bandwidth choke to loopback packets
net_drawslider
0
Draw completion slider during signon
net_droppackets
0
cheat
Drops next n packets on client
net_fakelag
0
cheat
Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss
0
cheat
Simulate packet loss as a percentage (negative means drop 1/n packets)
net_maxfragments
1280
Max fragment bytes per packet.
net_showdrop
0
Show dropped packets in console
net_showevents
0
Print game event infos to console.
net_showfragments
0
Show netchannel fragments
net_showmsg
0
Show incoming message <0|1|name>
net_showpeaks
0
Show messages for large packets only
net_showsplits
0
Show info about packet splits
net_showtcp
0
Dump TCP stream summary to console
net_showudp
0
Dump UPD packets summary to console
net_start
cmd
Inits multiplayer network sockets
net_synctags
0
cheat
Insert tokens into the net stream to find client/server mismatches.
next
0
cheat
Set to 1 to advance to next frame ( when singlestep == 1 )
noclip
cmd
Toggle. Player becomes non-solid and flies.
notarget
cmd
Toggle. Player becomes hidden to NPCs.
npc_ammo_deplete
cmd
Subtracts half of the target's ammo
npc_bipass
cmd
Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green. Arguments {entity_name} / {class_name} / no argument picks what player is looking at.
npc_combat
cmd
Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_conditions
cmd
Displays all the current AI conditions that an NPC has in the overlay text. Arguments {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_create
cmd
Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. Arguments {npc_class_name}
npc_create_aimed
cmd
Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. Arguments {npc_class_name}
npc_create_equipment
0
sv
npc_destroy
cmd
Removes the given NPC(s) from the universe Arguments {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_destroy_unselected
cmd
Removes all NPCs from the universe that aren't currently selected
npc_enemies
cmd
Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable entities drawn in green (can't get to it) Current enemy drawn in red Current target entity drawn in magenta All other entities drawn in pink Arguments {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_focus
cmd
Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_freeze
cmd
Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments -none-
npc_go
cmd
Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments -none-
npc_go_do_run
1
sv
Set whether should run on NPC go
npc_go_random
cmd
Sends all selected NPC(s) to a random node. Arguments -none-
npc_heal
cmd
Heals the target back to full health
npc_height_adjust
1
a, sv
Enable test mode for ik height adjustment
npc_kill
cmd
Kills the given NPC(s) Arguments {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest
cmd
Draw's a while box around the NPC(s) nearest node Arguments {entity_name} / {class_name} / no argument picks what player is looking at
npc_reset
cmd
Reloads schedules for all NPC's from their script files Arguments -none-
npc_route
cmd
Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner Blue - path to a node Cyan - detour around an object (triangulation) Red - jump Maroon - path to final target position Arguments {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_select
cmd
Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arguments {entity_name} / {class_name} / no argument picks what player is looking at
npc_sentences
0
sv
npc_speakall
cmd
Force the npc to try and speak all thier responses
npc_squads
cmd
Obsolete. Replaced by npc_combat
npc_steering
cmd
Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments {entity_name} / {class_name} / no argument picks what player is looking at
npc_steering_all
cmd
Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_task_text
cmd
Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule Arguments {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_tasks
cmd
Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) Arguments {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_thinknow
cmd
Trigger NPC to think
npc_viewcone
cmd
Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments {entity_name} / {class_name} / no argument picks what player is looking at
npc_vphysics
0
sv
old_radiusdamage
0
sv, rep
password
0
Current server access password
path
cmd
Show the engine filesystem path.
pause
cmd
Toggle the server pause state.
phys_impactforcescale
1
sv
phys_penetration_error_time
10
sv
Controls the duration of vphysics penetration error boxes.
phys_pushscale
1
sv, rep
phys_speeds
0
sv
phys_stressbodyweights
5
sv
phys_swap
cmd
Automatically swaps the current weapon for the physcannon and back again.
phys_timescale
1
sv
Scale time for physics
phys_upimpactforcescale
0
sv
physics_budget
cmd
Times the cost of each active object
physics_debug_entity
cmd
Dumps debug info for an entity
physics_highlight_active
cmd
Turns on the absbox for all active physics objects
physics_report_active
cmd
Lists all active physics objects
physics_select
cmd
Dumps debug info for an entity
physicsshadowupdate_render
0
sv
picker
cmd
Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments full - enables all debug information
ping
cmd
Display ping to server.
player_old_armor
0
sv
prop_crosshair
cmd
Shows name for prop looking at
prop_debug
cmd
Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
props_break_max_pieces
-1
sv
Maximum prop breakable piece count (-1 = model default)
quit
cmd
Exit the engine.
quti
cmd
Exit the engine.
r_3dnow
cmd
r_AirboatViewDampenDamp
1
sv, cheat, nf, rep
r_AirboatViewDampenFreq
7
sv, cheat, nf, rep
r_AirboatViewZHeight
0
sv, cheat, nf, rep
r_colorstaticprops
0
cheat
r_debugrandomstaticlighting
0
cheat
Set to 1 to make all static lighting red for debugging. Must restart for change to take affect.
r_decal_cullsize
1
Decals under this size in pixels are culled
r_decals
2048
r_decalstaticprops
1
Decal static props test
r_DispBuildable
0
cheat
r_DispDrawAxes
0
r_DispEnableLOD
0
r_DispFullRadius
400
Radius within which a displacement will stay at its highest LOD
r_DispLockLOD
0
r_DispRadius
500
r_DispSetLOD
0
r_DispTolerance
5
r_DispUpdateAll
0
r_DispUseStaticMeshes
1
cheat
High end machines use static meshes. Low end machines use temp meshes.
r_DispWalkable
0
cheat
r_drawbatchdecals
1
Render decals batched.
r_drawbrushmodels
1
cheat
Render brush models.
r_drawdecals
1
cheat
Render decals.
r_DrawDisp
1
cheat
Toggles rendering of displacment maps
r_drawentities
1
cheat
r_drawleaf
-1
cheat
Draw the specified leaf.
r_drawmodeldecals
1
r_DrawModelLightOrigin
0
cheat
r_drawmodelstatsoverlay
0
cheat
r_drawmodelstatsoverlaydistance
500
cheat
r_drawmodelstatsoverlaymax
1
a
time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin
0
a
time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_DrawSpecificStaticProp
-1
r_drawstaticprops
1
cheat
r_drawtranslucentworld
1
cheat
r_drawworld
1
cheat
Render the world.
r_dynamic
1
r_eyeglintlodpixels
20
The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss
1
a
r_eyemove
1
a
r_eyes
1
r_eyeshift_x
0
a
r_eyeshift_y
0
a
r_eyeshift_z
0
a
r_eyesize
0
a
r_fastzreject
0
Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
r_flex
1
r_flushlod
cmd
Flush and reload LODs.
r_ForceRestore
0
r_JeepViewDampenDamp
1
sv, cheat, nf, rep
r_JeepViewDampenFreq
7
sv, cheat, nf, rep
r_JeepViewZHeight
10
sv, cheat, nf, rep
r_lightaverage
1
Activates/deactivate light averaging
r_lightinterp
5
Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap
-1
r_lightstyle
-1
r_lockpvs
0
cheat
Lock the PVS so you can fly around and inspect what is being drawn.
r_lod
-1
r_lod_noupdate
0
r_maxmodeldecal
50
r_mmx
cmd
r_modellodscale
1
studio
1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models
r_modelwireframedecal
0
cheat
r_newproplighting
0
r_nohw
0
cheat
r_norefresh
0
r_nosw
0
cheat
r_novis
0
cheat
Turn off the PVS.
r_occludeemaxarea
0
Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea
0
Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount
0
At least this many occluders will be used, no matter how big they are.
r_occlusion
1
Activate/deactivate the occlusion system.
r_occlusionspew
0
Activate/deactivates spew about what the occlusion system is doing.
r_printdecalinfo
cmd
r_rootlod
0
Root LOD
r_shadowrendertotexture
1
r_showenvcubemap
0
cheat
r_skin
0
r_sse
cmd
r_sse2
cmd
r_staticpropinfo
0
r_teeth
1
r_vehicleBrakeRate
1
sv, cheat
r_vehicleDrawDebug
0
sv, cheat
r_VehicleViewDampen
1
sv, cheat, nf, rep
r_visocclusion
0
Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizetraces
0
sv, cheat
r_waterforceexpensive
0
r_waterforcereflectentities
0
rcon_password
0
remote console password.
recompute_speed
cmd
Recomputes clock speed (for debugging purposes).
reload
cmd
Reload the most recent saved game (add setpos to jump to current view position on reload).
removeid
cmd
Remove a user ID from the ban list.
removeip
cmd
Remove an IP address from the ban list.
replaydelay
0
sv
report_entities
cmd
Lists all entities
report_simthinklist
cmd
Lists all simulating/thinking entities
report_soundpatch
cmd
reports sound patch count
report_touchlinks
cmd
Lists all touchlinks
restart
cmd
Restart the game on the same level (add setpos to jump to current view position on restart).
revert
cmd
Revert convars to their default values.
say
cmd
Display player message
say_team
cmd
Display player message to team
scene_allowoverrides
1
sv
When playing back a choreographed scene, allow per-model expression overrides.
scene_flatturn
1
sv
scene_flush
cmd
Flush all .vcds from the cache and reload from disk.
scene_forcecombined
0
sv
When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius
1200
sv
Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print
0
sv
When playing back a scene, print timing and event info to console.
scene_showfaceto
0
a, sv
When playing back, show the directions of faceto events.
scene_showlook
0
a, sv
When playing back, show the directions of look events.
scene_showmoveto
0
a, sv
When moving, show the end location.
servercfgfile
0
sv
setang
cmd
Snap player eyes to specified pitch yaw (must have sv_cheats).
setmaster
cmd
setmodel
cmd
Changes's player's model
setpause
cmd
Set the pause state of the server.
setpos
cmd
Move player to specified origin (must have sv_cheats).
shake
cmd
Shake the screen.
showhitlocation
0
sv
showtriggers
0
sv, cheat
Shows trigger brushes
showtriggers_toggle
cmd
Toggle show triggers
singlestep
0
cheat
Run engine in single step mode ( set next to 1 to advance a frame )
sk_ally_regen_time
0
sv
Time taken for an ally to regenerate a point of health.
sk_npc_arm
1
sv
sk_npc_chest
1
sv
sk_npc_head
2
sv
sk_npc_leg
1
sv
sk_npc_stomach
1
sv
sk_player_arm
1
sv
sk_player_chest
1
sv
sk_player_head
2
sv
sk_player_leg
1
sv
sk_player_stomach
1
sv
skill
1
a
Game skill level (1-3).
smoothstairs
1
sv, rep
Smooth player eye z coordinate when climbing stairs.
snd_foliage_db_loss
4
snd_gain
1
snd_gain_max
1
snd_gain_min
0
snd_refdb
60
snd_refdist
36
snd_restart
cmd
Restart sound system.
snd_vox_captiontrace
0
Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout
300
snd_vox_sectimetout
300
snd_vox_seqtimetout
300
soundpatch_captionlength
2
sv, rep
How long looping soundpatch captions should display for.
soundscape_flush
cmd
Flushes the server & client side soundscapes
spike
cmd
generates a fake spike
status
cmd
Display map and connection status.
step_spline
0
sv
stuffcmds
cmd
Parses and stuffs command line + commands to command buffer.
suitvolume
0
a, sv
surfaceprop
cmd
Reports the surface properties at the cursor
sv_accelerate
5
sv, nf, rep
sv_airaccelerate
10
sv, nf, rep
sv_allowdownload
1
Allow clients to download files
sv_allowupload
1
Allow clients to upload customizations files
sv_alltalk
0
sv, nf
Players can hear all other players, no team restrictions
sv_alternateticks
0
sp, sv
If set, server only simulates entities on alternate ticks.
sv_autosave
1
sv
Set to 1 to save game on level transition. Does not affect autosave triggers.
sv_backspeed
0
a, sv, rep
How much to slow down backwards motion
sv_bounce
0
sv, nf, rep
Bounce multiplier for when physically simulated objects collide with other objects.
sv_cacheencodedents
1
If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats
0
nf, rep
Allow cheats on server
sv_contact
0
Contact email for server sysop
sv_debug_player_use
0
sv, rep
Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode
0
Make sure entities correctly report whether or not their network data has changed.
sv_debugresponses
0
sv
Show verbose matching output (1 for simple, 2 for rule scoring)
sv_deltaprint
0
Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime
0
Enable profiling of CalcDelta calls
sv_dumpresponses
0
sv
Dump all response_rules.txt and rules (requires restart)
sv_filterban
1
Set packet filtering by IP mode
sv_findsoundname
cmd
Find sound names which reference the specified wave files.
How hard physics objects are pushed away from the players on the server.
sv_pushaway_max_force
1000
sv, rep
Maximum amount of force applied to physics objects by players.
sv_pushaway_min_player_speed
75
sv, rep
If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
sv_rcon_banpenalty
0
Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures
10
Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures
5
Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime
30
Number of seconds to track failed rcon authentications
sv_region
255
The region of the world to report this server in.
sv_rollangle
0
sv, nf, rep
Max view roll angle
sv_rollspeed
200
sv, nf, rep
sv_runcmds
1
sv
sv_sendtables
0
Force full sendtable sending path.
sv_showhitboxes
-1
sv, cheat
Send server-side hitboxes for specified entity to client (NOTE this uses lots of bandwidth, use on listen server only).
sv_showimpacts
0
sv, rep
Shows client (red) and server (blue) bullet impact point
sv_showladders
0
sv
Show bbox and dismount points for all ladders (must be set before level load.)
sv_skyname
0
a, sv, rep
Current name of the skybox texture
sv_soundemitter_filecheck
cmd
Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush
cmd
Flushes the sounds.txt system (server only)
sv_soundemitter_trace
0
sv, rep
Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
sv_soundscape_printdebuginfo
cmd
print soundscapes
sv_specaccelerate
5
a, sv, nf, rep
sv_specnoclip
1
a, sv, nf, rep
sv_specspeed
3
a, sv, nf, rep
sv_stats
1
Collect CPU usage stats
sv_stepsize
18
sv, nf, rep
sv_stopspeed
75
sv, nf, rep
Minimum stopping speed when on ground.
sv_stressbots
0
If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_strict_notarget
0
sv
If set, notarget will cause entities to never think they are in the pvs
sv_suppress_viewpunch
0
sv, rep
sv_teststepsimulation
1
sv
sv_thinktimecheck
0
sv
Check for thinktimes all on same timestamp.
sv_timeout
65
After this many seconds without a message from a client, the client is dropped
sv_unlag
1
sv
Enables player lag compensation
sv_unlockedchapters
1
a, sv
sv_voicecodec
0
Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable
1
a, nf
sv_watchentlist
0
a, sv
sv_wateraccelerate
10
sv, nf, rep
sv_waterdist
12
sv, rep
Vertical view fixup when eyes are near water plane.
sv_waterfriction
1
sv, nf, rep
template_debug
0
sv
Test_CreateEntity
cmd
test_dispatcheffect
cmd
Test a clientside dispatch effect. Usage test_dispatcheffect Defaults are
Test_EHandle
cmd
test_entity_blocker
cmd
Test command that drops an entity blocker out in front of the player.
Test_InitRandomEntitySpawner
cmd
Test_Loop
cmd
Test_Loop - loop back to the specified loop start point unconditionally.
Test_LoopCount
cmd
Test_LoopCount - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds
cmd
Test_LoopForNumSeconds
test_nav_opt
1
sv
Test_ProxyToggle_EnableProxy
cmd
Test_ProxyToggle_SetValue
cmd
Test_RandomChance
cmd
Test_RandomChance - Roll the dice and maybe run the command following the percentage chance.
Test_RandomizeInPVS
cmd
Test_RandomPlayerPosition
cmd
Test_RemoveAllRandomEntities
cmd
Test_RunFrame
cmd
Test_SendKey
cmd
Test_SpawnRandomEntities
cmd
Test_StartLoop
cmd
Test_StartLoop - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript
cmd
Start a test script running..
Test_Wait
cmd
Test_WaitForCheckPoint
cmd
testscript_debug
0
Debug test scripts.
think_limit
0
sv, rep
Maximum think time in milliseconds, warning is printed if this is exceeded.
trace_report
0
sv
unpause
cmd
Unpause the game.
use
cmd
Use a particular weapon Arguments
user
cmd
Show user data.
users
cmd
Show user info for players on server.
UseViewParameters
cmd
Choose old or new view parameters.
vcollide_wireframe
0
cheat
version
cmd
Print version info string.
violence_ablood
1
Draw alien blood
violence_agibs
1
Show alien gib entities
violence_hblood
1
Draw human blood
violence_hgibs
1
Show human gib entities
voice_inputfromfile
0
Get voice input from 'voice_input.wav' rather than from the microphone.
voice_recordtofile
0
Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_serverdebug
0
sv
vox_reload
cmd
Reload sentences.txt file
voxeltree_box
cmd
View entities in the voxel-tree inside box .
voxeltree_playerview
cmd
View entities in the voxel-tree at the player position.
voxeltree_sphere
cmd
View entities in the voxel-tree inside sphere .
voxeltree_view
cmd
View entities in the voxel-tree.
vprof
cmd
Toggle VProf profiler
vprof_cachemiss
cmd
Toggle VProf cache miss checking
vprof_cachemiss_off
cmd
Turn off VProf cache miss checking
vprof_cachemiss_on
cmd
Turn on VProf cache miss checking
vprof_counters
0
vprof_dump_groupnames
cmd
Write the names of all of the vprof groups to the console.
vprof_dump_spikes
0
Framerate at which vprof will begin to dump spikes to the console. 0 = disabled.
vprof_generate_report
cmd
Generate a report to the console.
vprof_generate_report_AI
cmd
Generate a report to the console.
vprof_generate_report_AI_only
cmd
Generate a report to the console.
vprof_generate_report_hierarchy
cmd
Generate a report to the console.
vprof_generate_report_map_load
cmd
Generate a report to the console.
vprof_off
cmd
Turn off VProf profiler
vprof_on
cmd
Turn on VProf profiler
vprof_playback_start
cmd
Start playing back a recorded .vprof file.
vprof_playback_step
cmd
While playing back a .vprof file, step to the next tick.
vprof_playback_stop
cmd
vprof_record_start
cmd
Start recording vprof data for playback later.
vprof_record_stop
cmd
vprof_reset
cmd
Reset the stats in VProf profiler
vprof_reset_peaks
cmd
Reset just the peak time in VProf profiler
vprof_vtune_group
cmd
enable vtune for a particular vprof group ('disable' to disable)
wait
cmd
Stop command parsing until next frame.
wc_air_edit_further
cmd
When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player
wc_air_edit_nearer
cmd
When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit
cmd
When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create
cmd
When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)
wc_destroy
cmd
When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo
cmd
When in WC edit mode restores the last deleted node
wc_link_edit
cmd
wc_update_entity
cmd
Updates the entity's position/angles when in edit mode
weapon_showproficiency
0
sv
writeid
cmd
Writes a list of permanently-banned user IDs to banned_user.cfg.